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  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    191 KB (25,678 words) - 17:00, 22 April 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • =The script language= This section lists conventions that will be adopted in the AGI script
    47 KB (7,439 words) - 15:12, 25 October 2018
  • ...read other resources to learn 8086 assembly language, and learn how to use the various tools effectively. ...5.0] - IDA is the preferred tool for disassembling old games from scratch. The most recent freeware version no longer supports disassembling DOS games, bu
    38 KB (6,771 words) - 22:42, 29 March 2024
  • ...layed on the screen, it would be behind the tree but in front of the wall. The priority of a view is usually determined by its y-position. ...or “control lines” which determine where the ego (the object controlled by the player) can walk.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...urself with AGI Studio and what each button and menu item represents. Take the time to explore and experiment with each. ...r multi-disk games). These file types are PICTURE, VIEW, SOUND, and LOGIC. The maximum amount of these in any AGI game is 256.
    14 KB (2,417 words) - 15:16, 25 October 2018