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  • name=Let's Explore the Farm with Buzzy| image=https://www.scummvm.org/data/screenshots/scumm/farm/farm_win_en_1_1.jpg|
    1 KB (195 words) - 17:44, 29 June 2023
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGIWiki/AGI|AGI]] game [[AGIWiki/Gold Rush|Gold Rush]].
    240 bytes (37 words) - 16:34, 21 January 2014
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGI]] adventure game [[Gold Rush]]. *[http://www.softwarefarm.com/ The Software Farm official website]
    368 bytes (51 words) - 20:09, 20 June 2019

Page text matches

  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    191 KB (25,678 words) - 17:00, 22 April 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...elow. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummvm.org/compatibility/ compatibility page] beforehand'''. ...ownload by their respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically): = Engines in the main source tree =
    34 KB (4,249 words) - 08:06, 15 April 2024
  • ===Indiana Jones and the Last Crusade=== ===Indiana Jones and the Fate of Atlantis===
    13 KB (1,458 words) - 14:47, 23 May 2023
  • |DisplayHELogoTest||Display the result of HE logo speed test |HideAllText||Hide all text in the game?
    16 KB (2,356 words) - 10:07, 17 May 2014
  • ...o classic Macs. The movies should be compatible with ScummVM's engine, but the file format is slightly different. ...Mac. This version introduced 24-bit color, extensibility via XObjects, and the Lingo scripting language, replacing Tiny BASIC.
    51 KB (6,629 words) - 13:17, 15 January 2024
  • name=Let's Explore the Farm with Buzzy| image=https://www.scummvm.org/data/screenshots/scumm/farm/farm_win_en_1_1.jpg|
    1 KB (195 words) - 17:44, 29 June 2023
  • ...eason has begun on February 22, 2010. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing has ended on Mar 31, 2010 A game turns green after someone successfully plays through the game. Multipath games will turn green after all paths have been tested and
    18 KB (2,651 words) - 22:25, 31 March 2010
  • ...ng season has begun on July 10, 2009. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing has ended on November 6, ...ing cycle games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    27 KB (4,004 words) - 04:11, 7 November 2009
  • == The Farm Nightmare == name=The Farm Nightmare|
    1 KB (163 words) - 12:33, 14 August 2017
  • ...esting season began on July 21, 2008. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing ended on August 25, 2008. Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...season has begun on January 17, 2009. Please see the testing guidelines on the main [[Release Testing]] page. '''Release Testing has ended on February 18, Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    12 KB (1,976 words) - 16:45, 21 February 2009
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGI]] adventure game [[Gold Rush]]. *[http://www.softwarefarm.com/ The Software Farm official website]
    368 bytes (51 words) - 20:09, 20 June 2019
  • ...ason has begun on September 12, 2010. Please see the testing guidelines on the main [[Release Testing]] page. |Indiana Jones and the Last Crusade EGA||N/A||N/A||None||None||None
    8 KB (1,489 words) - 03:31, 23 September 2010
  • ...season has begun on December 6, 2007. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing is now over. Thanks to al Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    12 KB (1,827 words) - 22:58, 13 January 2008
  • ...ng season will begin on May 23, 2007. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing is now over. Thanks to al Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    14 KB (2,185 words) - 22:27, 5 July 2008
  • Several games have been made by fans using the SCI engine with the [https://sourceforge.net/projects/scistudio/ SCI Studio] development suite. * [[SCI/Fan Games/D#The Dating Pool - 2016 One Day Demo|The Dating Pool - 2016 One Day Demo]]
    4 KB (713 words) - 06:18, 26 June 2018
  • Until next testing season, and have fun with the upcoming 0.9.0 release. |Indiana Jones and the Last Crusade EGA||N/A||N/A||None||None||None
    12 KB (1,745 words) - 14:39, 18 May 2007
  • publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]| developer=[[The Software Farm|MacNeill Computer Company]]|
    2 KB (323 words) - 18:40, 28 June 2023

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