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Difference between revisions of "Summer of Code/Application/2015"

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= Application organized according to program FAQ =
= Application organized according to program FAQ =
=== Description of the Organization===
=== Description of the Organization===
ScummVM is a collection of Virtual Machines for playing classic graphical point-and-click adventure games on modern hardware. Supported games include favorites such as Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, the Virtual Machines (called Engines) are complete reimplementations in C++ of the engines used in the original games. The development team works either by reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team and ScummVM is able to run more than 200 games. The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), ScummVM also runs on popular game consoles (Wii, Nintendo DS, PlayStation 2, PlayStation Portable, Dingoo and more), smart phones and PDAs (Android, WinCE, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2). ScummVM has a highly productive team of about 51 currently active developers (out of an all-time pool of over 110), working together on a codebase of 2,100,000 lines of code. In addition ScummVM has many non-developer contributors, and a huge and highly active community. ScummVM is among the top ranking projects hosted on sourceforge.net with over 100,000 monthly downloads and ~10 million project web hits per month.
Since 2014, ScummVM is an GSoC umbrella for its sister project, ResidualVM.
 
ScummVM is a collection of Virtual Machines for playing classic graphical point-and-click adventure games on modern hardware.  
 
Supported games include favorites such as Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, the Virtual Machines (called Engines) are complete reimplementations in C++ of the engines used in the original games. The development team works either by reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team and ScummVM is able to run more than 200 games. The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), ScummVM also runs on popular game consoles (Wii, Nintendo DS, PlayStation 2, PlayStation Portable, Dingoo and more), smart phones and PDAs (Android, WinCE, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2). ScummVM has a highly productive team of about 45 currently active developers (out of an all-time pool of over 110), working together on a codebase of 2,300,000 lines of code. In addition ScummVM has many non-developer contributors, and a huge and highly active community. ScummVM is among the top ranking projects hosted on sourceforge.net with over 100,000 monthly downloads and ~10 million project web hits per month. ScummVM has been regularly designated SourceForge project of the week in 2014, and was elected SourceForge project of the month February 2015.
 
ResidualVM is a sister project of ScummVM and was created in 2003. ResidualVM shares large blocks of common code with ScummVM, some developers and even a mentor.
 
ResidualVM is a cross-platform 3D game interpreter which allows you to play some 3D adventure games, such as Cyan's Myst 3 and LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! To this end, the VM (called Engines) are complete reimplementations (in C++) of the engines used in the original games.
 
The VM approach followed by ResidualVM results in efficient code, which has been ported to several Operating Systems. ResidualVM runs on Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), and there is even a port on AmigaOS (which is a big-endian system). Recent developments have also added a basic workable Android port, which is currently undergoing polishing.
 
ResidualVM has a productive team of about 20 currently active developers (out of an all-time pool of over 40), working together on a codebase of nearly 300,000 lines of code.


===  What Open Source Initiative approved license(s) does your project use? ===
===  What Open Source Initiative approved license(s) does your project use? ===