Difference between revisions of "Summer of Code/GSoC Ideas 2021"
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Strangerke (talk | contribs) (initial page, everything should be rewritten (almost)) |
Strangerke (talk | contribs) |
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In 2012, support for games using the Wintermute engine was merged into ScummVM, but it still lacks support for games which use 3D graphics. It would be great to be able to play these games in ResidualVM! | In 2012, support for games using the Wintermute engine was merged into ScummVM, but it still lacks support for games which use 3D graphics. It would be great to be able to play these games in ResidualVM! | ||
''' | '''3D Game Engine project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details. | ||
=== In Cold Blood engine refactor === | === In Cold Blood engine refactor === | ||
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Difficulty level: Medium/hard. You'll need to be able to understand the relevant parts of the engine. | Difficulty level: Medium/hard. You'll need to be able to understand the relevant parts of the engine. | ||
''' | '''3D Game Engine project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details | ||
=== Bring your own Adventure or RPG === | === Bring your own Adventure or RPG === | ||
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The scope of the project is to design and implement the base system in ScummVM for Windows and Unix (using Named pipes / Unix domain sockets for communication), and to write a high quality companion application for one of the game engines in ScummVM. | The scope of the project is to design and implement the base system in ScummVM for Windows and Unix (using Named pipes / Unix domain sockets for communication), and to write a high quality companion application for one of the game engines in ScummVM. | ||