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(Add myself as engine developer for sword1) |
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{{EngineDescription| | {{EngineDescription| | ||
name=Sword1| | name=Sword1| | ||
developer=[[User:lavosspawn|lavosspawn]]| | developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]| | ||
companies=[[Revolution|Revolution Software]]| | companies=[[Revolution|Revolution Software]]| | ||
usedBy=[[Broken Sword 1]]| | usedBy=[[Broken Sword 1]]| | ||
dateAdded=December 16, 2003| | dateAdded=December 16, 2003| | ||
release=0.6.0| | release=0.6.0| | ||
status=Complete| | |||
}} | }} | ||
== About == | |||
'''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]]. | |||
Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]]. | |||
==Status== | |||
*[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed. | *[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed. | ||
* | *STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | ||
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | ||
* | *GBA, PalmOS, Wii and NDS versions aren't supported. | ||
== External links == | |||
* [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre] | |||
[[Category:Engines]] | [[Category:Engines]] |