Difference between revisions of "Syberia"

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2,434 bytes added ,  18:51, 14 March 2023
→‎Engine: Marking other Tetraedge ports as Untested
(Create page for Syberia as I started working on it.)
 
(→‎Engine: Marking other Tetraedge ports as Untested)
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     platforms=Windows, macOS|
     platforms=Windows, macOS|
resolution=800x600, 32-bit color|
resolution=800x600, 32-bit color|
engine=[[Unsupported]]|
engine=[[Tetraedge]], [[Virtools]], [[Antiryad]]|
support=Unsupported|
support=Since ScummVM 2.8.0 (macOS version only)|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.  It was followed by a number of sequels, starting with [[Syberia II]].


(description from Wikipedia)  
(description mostly from Wikipedia)  
 
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
 
Only the macOS version of Syberia is supported.  You will need a copy of the <code>Contents</code> folder from the game as it's installed on MacOS.
 
'''Detecting Previously Installed Game'''
 
To detect from an installed copy of the game (eg, in <code>/Applications/Syberia.app</code>), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the <code>Contents</code> directory from inside the app.
 
'''Steam Version'''
 
''Steam macOS:''
 
The easiest way to get the data is to install the app from Steam and open the data in ScummVM.  To find the install path of the app from Steam, right-click and select <code>Manage -> Browse local files</code>
 
''Steam Windows or Linux:''
 
You can download the macOS game data files from the Windows or Linux Steam client following [[Download_for_other_OS_from_Steam_HOWTO | Download for other OS from Steam HOWTO]]. Use ostype of macos and bitness of 32
 
'''GOG Package'''
 
You can also download the "offline installer" package from GOG an extract it directly.
 
''Extracting on macOS:''
 
Extract the contents using <code>pkgutil</code>, eg:
 
pkgutil --expand syberia_en_2.0.0.1.pkg syberia
 
The <code>Contents</code> folder will be extracted in <code>syberia/package.pkg/Scripts/payload</code>.
 
 
''Extracting on Other Platforms:''
 
You can use '''unar''' and '''tar''' to extract the offline installer package:
 
unar syberia_en_2.0.0.1.pkg
mv syberia/package.pkg/Scripts syberia.cpio.gz
unar syberia.cpio.gz


==Engine==
==Engine==
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''Tetraedge''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
 
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia 2]].
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
{| class="wikitable"
|+
!Platform
!Engine
!Supported
|-
|Android
|Tetraedge
|Untested
|-
|iOS
|Tetraedge
|Partly
|-
|macOS
|Tetraedge
|{{Yes}}
|-
|Nintendo DS
|Tetraedge
|Untested
|-
|Nintendo Switch
|?
|?
|-
|PlayStation 2
|Virtools
|{{No}}
|-
|PlayStation 3
|Antiryad
|{{No}}
|-
|Windows
|Virtools
|{{No}}
|-
|Windows Mobile
|Tetraedge
|Untested
|-
|Xbox
|?
|?
|-
|Xbox 360
|Antiryad
|{{No}}
|}


==External links==  
==External links==  
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*[https://www.mobygames.com/game/syberia MobyGames article on Syberia]
*[https://www.mobygames.com/game/syberia MobyGames article on Syberia]


[[Category:Unsupported Games]]
[[Category:Supported Games]]
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