Difference between revisions of "Syberia"

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→‎Engine: Marking other Tetraedge ports as Untested
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'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.  It was followed by a number of sequels, starting with [[Syberia II]].


(description from Wikipedia)  
(description mostly from Wikipedia)  


==Installation==
==Installation==
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==Engine==
==Engine==
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].


The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|Android
|Android
|?
|Tetraedge
|?
|Untested
|-
|-
|iOS
|iOS
|?
|Tetraedge
|?
|Partly
|-
|-
|macOS
|macOS
|[[Tetraedge]]
|Tetraedge
|{{Yes}}
|{{Yes}}
|-
|-
|Nintendo DS
|Nintendo DS
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|Nintendo Switch
|Nintendo Switch
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|-
|-
|PlayStation 2
|PlayStation 2
|?
|Virtools
|?
|{{No}}
|-
|-
|PlayStation 3
|PlayStation 3
|[[Antiryad]]
|Antiryad
|{{No}}
|{{No}}
|-
|-
|Windows
|Windows
|[[Virtools]]
|Virtools
|{{No}}
|{{No}}
|-
|-
|Windows Mobile
|Windows Mobile
|?
|Tetraedge
|?
|Untested
|-
|-
|Xbox
|Xbox
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