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==Engine== | ==Engine== | ||
Syberia uses different engines depending on the platform. The original Windows game uses the '''Virtools''' engine, created '''Dassault Systèmes'''. However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | Syberia uses different engines depending on the platform. The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''. However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | ||
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | ||
The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development]. | The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|- | |- | ||
|Android | |Android | ||
| | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|iOS | |iOS | ||
|Tetraedge | |Tetraedge | ||
| | |Partly | ||
|- | |- | ||
|macOS | |macOS | ||
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|Nintendo DS | |Nintendo DS | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Nintendo Switch | |Nintendo Switch | ||
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|- | |- | ||
|PlayStation 2 | |PlayStation 2 | ||
| | |Virtools | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|PlayStation 3 | |PlayStation 3 | ||
| | |Antiryad | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
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|Windows Mobile | |Windows Mobile | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Xbox | |Xbox |