TrustedUser
567
edits
Thunderforge (talk | contribs) (→Engine: Moving wikilinks) |
Thunderforge (talk | contribs) (→Engine: Marking other Tetraedge ports as Untested) |
||
(One intermediate revision by one other user not shown) | |||
Line 57: | Line 57: | ||
==Engine== | ==Engine== | ||
Syberia uses different engines depending on the platform. The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''. However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | Syberia uses different engines depending on the platform. The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''. However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | ||
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | ||
Line 70: | Line 70: | ||
|Android | |Android | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|iOS | |iOS | ||
|Tetraedge | |Tetraedge | ||
| | |Partly | ||
|- | |- | ||
|macOS | |macOS | ||
Line 82: | Line 82: | ||
|Nintendo DS | |Nintendo DS | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Nintendo Switch | |Nintendo Switch | ||
Line 102: | Line 102: | ||
|Windows Mobile | |Windows Mobile | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Xbox | |Xbox |