Difference between revisions of "Syberia"

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40 bytes added ,  18:51, 14 March 2023
→‎Engine: Marking other Tetraedge ports as Untested
(→‎Engine: Moving wikilinks)
(→‎Engine: Marking other Tetraedge ports as Untested)
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==Engine==
==Engine==
Syberia uses different engines depending on the platform.  The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].
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|Android
|Android
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|iOS
|iOS
|Tetraedge
|Tetraedge
|?
|Partly
|-
|-
|macOS
|macOS
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|Nintendo DS
|Nintendo DS
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|Nintendo Switch
|Nintendo Switch
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|Windows Mobile
|Windows Mobile
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|Xbox
|Xbox
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