Difference between revisions of "The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo"

From ScummVM :: Wiki
Jump to navigation Jump to search
 
Line 35: Line 35:


==External links==
==External links==
*[https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes:_The_Case_of_the_Rose_Tattoo Wikipedia article on The Lost Files of Sherlock Holmes games]
*[https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes:_The_Case_of_the_Rose_Tattoo Wikipedia article on {{PAGENAME}}]
*[https://www.mobygames.com/game/4407/the-lost-files-of-sherlock-holmes-case-of-the-rose-tattoo/ MobyGames article on The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]
*[https://www.mobygames.com/game/4407/the-lost-files-of-sherlock-holmes-case-of-the-rose-tattoo/ MobyGames article on {{PAGENAME}}]
*[https://www.scummvm.org/screenshots/other/sherlock/ Screenshots (Sherlock series)]
*[https://www.scummvm.org/screenshots/other/sherlock/ Screenshots (Sherlock series)]



Latest revision as of 17:28, 27 June 2023

The Lost Files of Sherlock Holmes:
The Case of the Rose Tattoo
rosetattoo_dos_de_1_11.jpg
First release 1996
Also known as N/A
Developed by Mythos Software
Published by Electronic Arts
Distributed by Electronic Arts
Platforms DOS
Resolution 640x480, 256 colors
Engine Sherlock
Support Since ScummVM 1.8.0.
Available for
Purchase
No


The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo was an adventure game that was the sequel to The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. The brother of Sherlock Holmes, Mycroft, is caught in an explosion when his club, the Diogenes, is blown up. Doctor Watson and Sherlock Holmes are both playable characters, who go about investigating the explosion to discover the truth. They come to realize that the explosion was caused by a bomb, rather than a gas leak as previously assumed, leading the investigation towards a case of epionage and the unusual death of an unidentified man.

Differences

  • The current method for drawing scaled images is implemented differently from the original, which still needs to be figured out. This can result in a few places in the game where the images during cutscenes can end up being slightly offset by a pixel. A good example is when you examine Pratt's dead body in the morgue.
  • The original hid the cursor in lots of places, such as for scene changes and many cutscenes. I haven't been able to figure out the exact rules for when this happens, so in ScummVM the cursor will stay visible all the time; which I think is better anyway, particularly when running the game in a window.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

  • chess.pth
  • journal.lbv
  • sample.*
  • *.dig
  • *.lib
  • *.mdi
  • *.rlb
  • *.rrm
  • *.snd
  • *.txt
  • *.vgs

External links