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Difference between revisions of "TsAGE/TODO"

54 bytes removed ,  21:33, 6 May 2011
Move bugs described for scene 9150 and 9900 to the engine bugs
(After a check, scene 7000 is fixed too by Dreammaster recent commits)
(Move bugs described for scene 9150 and 9900 to the engine bugs)
Line 7: Line 7:


Known engine bugs:
Known engine bugs:
*Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!"
*Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).
*Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).
*During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden.


Known hardcoded logic bugs:
Known hardcoded logic bugs:
*Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!"
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
*Scene 9150: The 'Talk' cursor is displayed during the first cutscene, which seems inappropriate.
*Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point.
*Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point.
*Scene 9700: Dialogs are not skippable. It looks wrong (to be verified)
*Scene 9700: Dialogs are not skippable. It looks wrong (to be verified)
*Scene 9900: USE cursor is displayed all the time, it looks wrong


Game is now completable.
Game is now completable.