Difference between revisions of "TsAGE/TODO"

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(Remove GUS, only used in TsAGE32 and TsAGEWin)
(Fix 2 bugs)
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Known hardcoded logic bugs in First Wave version:
Known hardcoded logic bugs in First Wave version:
*Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)
*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 7000: When the ship is landing, the reactor fire is at the wrong place


Game status:
Game status:

Revision as of 20:40, 13 May 2011

This is a list of things that still need to be handled properly for the Ringworld game:

  • Add sound support
    • Adlib
    • Sound Blaster
    • Midi (MT-32)

Known engine bugs: None

Known hardcoded logic bugs in floppy version:

  • In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.

Known hardcoded logic bugs in First Wave version:

  • Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
  • Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)

Game status:

  • Floppy version: Completable.
  • First wave version: Completable.
  • CD version: status unknown