Difference between revisions of "TsAGE/TODO"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Fix 2 bugs)
(Add bugs detected by eriktorbjorn)
Line 6: Line 6:


Known engine bugs:
Known engine bugs:
None
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)".
* The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red.
* In DOSBox, the button remains selected unless I move the mouse entirely off the button.
* Quitting the game while the inventory dialog is open generates a failed assertion.


Known hardcoded logic bugs in floppy version:
Known hardcoded logic bugs in floppy version:

Revision as of 21:53, 16 May 2011

This is a list of things that still need to be handled properly for the Ringworld game:

  • Add sound support
    • Adlib
    • Sound Blaster
    • Midi (MT-32)

Known engine bugs:

  • There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)".
  • The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red.
  • In DOSBox, the button remains selected unless I move the mouse entirely off the button.
  • Quitting the game while the inventory dialog is open generates a failed assertion.

Known hardcoded logic bugs in floppy version:

  • In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.

Known hardcoded logic bugs in First Wave version:

  • Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
  • Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)

Game status:

  • Floppy version: Completable.
  • First wave version: Completable.
  • CD version: status unknown