Open main menu

Difference between revisions of "TsAGE/TODO"

4 bytes removed ,  07:48, 1 June 2011
Fix some comments
(Move several bugs to 'present in the original')
(Fix some comments)
Line 19: Line 19:
* Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock. (Update: This is apparently a bug in the original interpreter as well, but could perhaps be fixed in ScummVM?)
* Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock. (Update: This is apparently a bug in the original interpreter as well, but could perhaps be fixed in ScummVM?)
* Scene 5100: After stunning one of the flesheaters, the other one runs away. If you stun the one on the right, the other one hides on the far left of the scene. Even though you can't see it, you can examine it and touch it. The descriptions you get are the same as for the stunned flesheater. Apparently, the game doesn't make any difference between them.
* Scene 5100: After stunning one of the flesheaters, the other one runs away. If you stun the one on the right, the other one hides on the far left of the scene. Even though you can't see it, you can examine it and touch it. The descriptions you get are the same as for the stunned flesheater. Apparently, the game doesn't make any difference between them.
* Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here?
* Scene 5300: If I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. This happen until Quinn drinks the potion, so it looks a bit weird when it's not the first time.
* Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here (present in the original) and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.)
* Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here (present in the original) and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.)
* Scene 6100: At the end, texts are not skippable, it looks wrong
* Scene 6100: At the end, texts are not skippable, it looks wrong