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Difference between revisions of "TsAGE/TODO"

9 bytes removed ,  20:50, 3 June 2011
Button and font colors are fixed
(Button and font colors are fixed)
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Known engine bugs:
Known engine bugs:
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". '''Fixed, to be validated.'''
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". '''Fixed, to be validated.'''
* The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red (partially fixed. Transition colors missing).
* The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. '''Colors fixed, to be validated'''
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.)
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.)
* Quitting the game while the inventory dialog is open generates a failed assertion.
* Quitting the game while the inventory dialog is open generates a failed assertion.