Difference between revisions of "TsAGE/TODO"

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153 bytes added ,  12:51, 16 March 2016
m
Minor cleanup of TsAGE TODOs
(→‎Game status: Update Blue Force status)
m (Minor cleanup of TsAGE TODOs)
 
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{{Infobox_TODO|
taskname=TsAGE Engine TODO|
techcontact=[[TsAGE]] Engine Team|
subsystem=Engine|
}}
== Game status ==
== Game status ==
* Ringworld Floppy version: Completable.
* Ringworld Floppy version: Completable.
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* Ringworld CD version: Completable.
* Ringworld CD version: Completable.


* Blue Force Floppy version: unkown
* Blue Force Floppy version: Completable.
* Blue Force First wave version: Completable.
* Blue Force First wave version: Completable.
* Blue Force CD version: unknown
* Blue Force CD version: Completable.
* Blue Force CD Spanish: Not supported.
 
* Return to Ringworld Demo: Completable.
* Return to Ringworld CD: Completable.


== Known Bugs ==
== Known Bugs ==
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Ringworld:
Ringworld:
* Scene 2320: After being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that!
* Scene 2320: After being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that!
* Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock. (Update: This is apparently a bug in the original interpreter as well, but could perhaps be fixed in ScummVM?)
* Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock.
* Scene 5100: After stunning one of the flesheaters, the other one runs away. If you stun the one on the right, the other one hides on the far left of the scene. Even though you can't see it, you can examine it and touch it. The descriptions you get are the same as for the stunned flesheater. Apparently, the game doesn't make any difference between them.
* Scene 5100: After stunning one of the flesheaters, the other one runs away. If you stun the one on the right, the other one hides on the far left of the scene. Even though you can't see it, you can examine it and touch it. The descriptions you get are the same as for the stunned flesheater. Apparently, the game doesn't make any difference between them.
* Scene 5300: If I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. This happen until Quinn drinks the potion, so it looks a bit weird when it's not the first time.
* Scene 5300: If I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. This happen until Quinn drinks the potion, so it looks a bit weird when it's not the first time.
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=== Possible Enhancements ===
=== Possible Enhancements ===


* Add sound support for sound cards other than Adlib and SoundBlaster, such as Roland
* Currently only Adlib/Soundblaster is supported. It would be nice to support others, such as Roland or General Midi


* Rewrite the savegame mechanism
* Rewrite the savegame mechanism
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