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Difference between revisions of "TsAGE/TODO"

53 bytes added ,  03:46, 17 May 2011
Updated to note that one bug is fixed, but could probably be fixed a bit better.
(Add bugs detected by eriktorbjorn)
(Updated to note that one bug is fixed, but could probably be fixed a bit better.)
Line 8: Line 8:
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)".
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)".
* The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red.
* The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red.
* In DOSBox, the button remains selected unless I move the mouse entirely off the button.
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.)
* Quitting the game while the inventory dialog is open generates a failed assertion.
* Quitting the game while the inventory dialog is open generates a failed assertion.


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