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Difference between revisions of "TsAGE/TODO"

180 bytes added ,  15:29, 7 May 2011
Add a specific "First wave" bug. Split status in 3
(Fixed bug in scene 9700)
(Add a specific "First wave" bug. Split status in 3)
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*During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden.
*During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden.


Known hardcoded logic bugs:
Known hardcoded logic bugs in floppy version:
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though


Game is now completable.
Known hardcoded logic bugs in First Wave version:
*Scene 4000: priority bug when characters enter the screen
 
Floppy version is now completable.
CD and First wave version: status unknown