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TwinE

Revision as of 16:58, 15 February 2022 by Tag2015 (talk | contribs) (Removed "Since ScummVM" for consistency with other engine wikipages)
TwinE
Engine developer mgerhardy
Companies that used it Adeline Software International
Games that use it Little Big Adventure
Date added to ScummVM 2020-10-24
First release containing it 2.5.0

This engine runs the adventure game Little Big Adventure by Adeline Software International.

It is based on TwinEngine: https://github.com/xesf/twin-e (for reference)

Development

There are several debug console commands that help you to debug the game faster.

  • toggle_freecamera: Will allow you to move the camera freely around in the map. By default the keys s, y, x, c are used to move the camera. (Use the key v to place the hero at the center of the camera)
  • hero_pos: Set the hero position. You can also use (by default) the key v that is bound to spawning the actor at the current center of the camera.
  • give_allitems
  • give_key [<amount>]
  • give_gas [<amount>]
  • give_kashes [<amount>]
  • change_scene <scene_id>
  • toggle_debug: Allows you to activate an in-game debug menu with the right mouse button
  • toggle_godmode

There are a few more commands - just use the help command to get a complete list of the commands

A great resource of information is http://lbafileinfo.kaziq.net/

A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE

Debugging

The engine supports the boot parameter option and allows you to activate debug channels. To e.g. debug the scripts in room 49 you can do:

./scummvm --debug-channels-only --debugflags=Scripts -d3 -b 49 lba-de

Room list

Find the ids of the room in the enum LBA1SceneId in shared.h

New Feature

  • High resolution mode (1024x768)
  • Achievements from Dotemu release
  • Midi as mp3/ogg/flac for Dotemu release

OpenSource

[2.21] released the source code of lba1 and lba2 on github.