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AndywinXp

Joined 5 September 2022
2,387 bytes added ,  19:23, 5 September 2022
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Placeholder text!
Ahoy there! My work is primarily focused on the [[SCUMM]] engine, with the objective of (trying to) rise its accuracy.


==Worked on==
==Worked on==
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These are my past macrotasks:
* a;
* [[SCUMM]]: reversed and rewrote the Digital iMUSE subsystem, responsible for audio playback in [[Full Throttle]], [[The Dig]] and [[The Curse of Monkey Island]];
* b;
* [[SCUMM]]: revamped the audio subsystem of the SMUSH video playback engine to improve compatibility for [[Full Throttle]] and [[The Dig]];
* c.
*[[SCUMM]]: helped rewriting the subtitles and text rendering routines for version 7 and 8 of the engine for accuracy purposes;
*[[SCUMM]]: revamped timer and screen effects routines to match the original DOS games;
* [[SCUMM]]: provided sparse accuracy fixes and improvements regarding versions 4+ of the engine, particularily version 8 ([[The Curse of Monkey Island]]).


==Working on==
==Working on==
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Here's all fun stuff I'm working on right now:
* a;
* [[SCUMM]]: implementing the original GUI and save menus.
* b;
* c.


==Near future TO-DOs==
==Future TO-DOs==
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This is a list of all the tasks I'd like to tackle sooner rather than later, listed in no particular order (and with no guarantee of success...):
* a;
* [[Humongous Entertainment/Games|SCUMM/HE]]: rewrite the audio system for [[Moonbase Commander]];
* b;
* [[SCUMM]]: implement proper Audio CD saving and restoring for [[Loom]] (VGA);
* c.
* [[SCUMM]]: rewrite [[ScummVM Tools|compress_scumm_bun]] and update the Digital iMUSE engine in order to restore support for compressed audio for [[The Dig]] and [[The Curse of Monkey Island]];
*[[SCUMM]]: update the Digital iMUSE engine to have proper support for high quality audio (44100Hz, 16-bit) to allow high quality fan-dubs and high quality music replacements;
*[[SCUMM]]: refactor and publish already written tools which would allow users to extract, edit and replace the contents of .BUN files;
*[[SCUMM]]: update the Full Throttle version of the Digital iMUSE engine to support a more recent version of the [https://wiki.multimedia.cx/index.php?title=Creative_Voice Creative Voice File] (.VOC) audio format, so to restore support for the [https://github.com/BLooperZ/remonstered reMONSTERed] fan patch;
*[[SCUMM]]: write a lipsync generation tool for [[The Curse of Monkey Island]] to allow proper lipsync for fan-dubs.


==Eventually wants to work on==
==Eventually wants to work on==
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In the future I'd like to:
* a;
* [[GrimE]]: port the Digital iMUSE audio engine from [[SCUMM]];
* b;
* [[GrimE]]: get familiar with the engine, so to provide accuracy fixes;
* c.
* [[GrimE]]: reverse and port the HMIFXLIB.DLL library, responsible for reverb and other DSP effects.
But for now I'll have to accept the fact that I simply don't have enough time... :-P
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