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* Gob engine (unordered):
* Gob engine (unordered):
** Completing A.J.'s World
** Completing A.J.'s World
** VMDs in Urban Runner
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
** Script flow in v5+ (scripts embedded in VMDs, it seems)
** Cleaning up the expression parser
** New parser stuff in v5/v6
** Wrapping the script pointer into a class, like in the decompiler
** Urban Runner




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* Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it''
* Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it''
* Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported''
* Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported''
* Woodruff Italian ''-- {{BugTrack|num=1981031}}
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