Difference between revisions of "User:DrMcCoy"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (Update)
(Update)
Line 10: Line 10:
== ToDo (unordered) ==
== ToDo (unordered) ==


* Gob engine
* Gob engine:
** More refactoring
** Cleaning up the Mult classes
*** Merge the Gob2+ pathfinding and goblins handling functions
** Urban Runner
*** Merge the map loaders
*** Merge drawing functions? And maybe even Draw and Video?
*** Cleaning up the Mult classes
** Completing A.J.'s World
** Completing A.J.'s World
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
** Urban Runner


* CoktelVideo:
* CoktelVideo:
** Changing Dither, Indeo3 and CoktelVideo so that
*** You can select the dither method
**** 8bit grayscale
**** 8bit plain (just looking up the nearest color)
***** Against a standard palette
***** Against an assigned palette
**** 8bit ordered dithering (for speed)
**** 8bit error distribution (Sierra Light) dithering
*** The 16bit GSoC code can be used
**** 16bit plain (just taking the nearest color)
**** 16bit ordered dithering (should look better)
**** 16bit error distribution (Sierra Light) dithering (should look better)
** Implement new audio handling in Addy 5 VMDs
** Implement new audio handling in Addy 5 VMDs
*** Low priority, because Addy 5 is very different, with a new script system and dBase databases
*** Low priority, because Addy 5 is very different, with a new script system and dBase databases

Revision as of 10:10, 18 January 2011

DrMcCoy
Name Sven Hesse
Team Member since 2006-01-07
Working on gob
Personal webpage/BLOG http://drmccoy.de/
Email drmccoy (at) scummvm (dot) org

ToDo (unordered)

  • Gob engine:
    • Cleaning up the Mult classes
    • Urban Runner
    • Completing A.J.'s World
    • (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
  • CoktelVideo:
    • Implement new audio handling in Addy 5 VMDs
      • Low priority, because Addy 5 is very different, with a new script system and dBase databases
      • Sound part type 4
      • Subsequent sound parts of type 1 are broken
      • Yet another audio compression?


Wish list

  • Goblins 3 Hebrew -- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it
  • Gobliins 2 Mac and/or Goblins 3 Mac -- Different music and fonts in the Mac versions, would be nice to have them supported