Difference between revisions of "Wintermute/TODO"

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== Status ==
== Status ==
Completable:
See [[Wintermute/Games|Wintermute Games]] for a list of the current state of the various games.
* [[Chivalry is NOT Dead]]
* [[Dirty Split]]
* [[Pigeons in the Park]]
* [[Rosemary]]


Broken:
== Main ToDo items ==
* [[J.U.L.I.A.]]


Won't Start:
=== Main missing Features ===
* [[Beyond the Threshold]]
* Screenshots are missing for most of games
* Missing features of original WME 1.x:
** Sprite blending modes (are they still missing???)
** Sprite alpha masks
** Grayscale conversion for game saves thumbnails not yet implemented
** Sound effects like SoundFXEcho are not implemented
** Sound SetPosition - not implemented for playing sounds yet
* Missing 3D games and OpenGL render features:
** AdActor3DX::parseEffect D3DX effect are not implemented
** setup3D fog not yet implemented
** enableShadows/disableShadows not implemented yet
** AdSceneGeometry::storeDrawingParams not yet implemented
** scGetProperty/scSetProperty VideoSkipButton not implemented
** takeScreenshot/saveScreenshot not yet implemented
** onWindowChange/restore/setWindowed/windowedBlt not yet implemented
** indicatorFlip/forcedFlip not yet implemented
** drawRect not yet implemented
** displayHalfTrans not yet implemented
** putPixel/getPixel/comparePixel not yet implemented


==Missing Features==
* Debugger & Compiler
* Plugins for various games (especially the sample plugins)
** Print & edit variables for cheating and for fun
* UTF-support
** Warp to scenes to reproduce some game-specific bugs faster
* Rotozoom
* Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens and level editors bundled inside game packages)
* Debugger


==Various TODOs==
=== Features required for a few games only ===
* Non-English input is not supported
** Required for Russian version of Alpha Polaris
** Optional for Pole Chudes word guessing game in Russian
* Some [[Wintermute/Plugins|plugins]] are not implemened:
** Standard plugins (however, there are no known games that use them)
** wme_displacement.dll for [[Beyond the Threshold]]
** wme_vlink.dll for Sunrise
** wme_blackandwhite.dll for Stroke of Fate dilogy
** wme_shadows.dll for Stroke of Fate dilogy
* Some [[Wintermute/Externals|externals]] are not implemented:
** routine.dll for Stroke of Fate dilogy
** protect.dll for Stroke of Fate dilogy
* Engine-specific hacks are not implemented for engine forks:
** Add File() hacks for Sunrise
** Add SetGammaDefault() / RestoreGamma() methods for [[Oknytt]]
** Add a dozen of new methods for The Last Crown: Midnight Horror
** Add a dozen of new methods for J.U.L.I.A.: Among the Stars and J.U.L.I.A.: Untold
 
=== Known Issues and TODOs ===
* Render issues:
** PSP: Pixel Format RGBA8888@4 is not supported {{Tracker|id=12585}}
** WME3D: rendering does not support screen size change {{Tracker|id=12630}}
** WME3D: rendering does not support overlays {{Tracker|id=12631}}
** Dirty rects are working wrong sometimes. Notable case: Helga Deep in Trouble - Graphic mistake {{Tracker|id=9683}}
** WME: Engine doesn't use correct screenmode {{Tracker|id=11160}}
* Performance issues:
** WME: 5MA - wasps animation is too slow  {{Tracker|id=6649}}
** Theora player issues {{Tracker|id=6500}}
* Font issues:
** Last letter of text lines is missing sometimes. Notable case: 1 1/2 Ritter - Menu font problem {{Tracker|id=11007}}
** Some persian fonts seems to be a bit cropped
 
=== Legacy TODO List ===
Not sure if this is already fixed or not. Need to look at this later.
* Optimize UITiledImage
* Optimize UITiledImage
* Use more than one dirty rect
* Use more than one dirty rect
* Font-sizes are wrong enough to allow Dirty Split to draw text that is hidden in the original game (most visible on the coin-interface)
* Alpha-masks for Theora-videos are broken on big-endian platforms
== Bugs Also in the Original ==
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
Note that neither of these lists is complete.
==== Not Fixed ====
* WME: Dirty Split - Dialog coming out of wrong character {{Tracker|id=6203}}
* WME: Some games are using same fonts for selected and normal text {{Tracker|id=11287}}
* WME: The Kite - Overlapping bug {{Tracker|id=6721}}
==== Fixed ====
* WME: 1 1/2 Ritter - Graphical slider issues in sound options menu {{Tracker|id=6567}}
* WME: Bickadoodle - Assertion on climbing the mountain {{Tracker|id=6594}}
* WME: Rosemary - Sprite flaw on going upwards {{Tracker|id=6572}}
* WME: Add save thumbnails to Corrosion {{Tracker|id=11032}}
== Known Issues for specific 2D games ==
=== Known Issues for 1/2 Ritter ===
* WME: 1 1/2 Ritter - Menu font problem {{Tracker|id=11007}}
=== Known Issues for 5MA ===
* WME: 5MA - wasps animation is too slow  {{Tracker|id=6649}}
=== Known Issues for Carol Reed 4 - East Side Story ===
* wants "framd.ttf"
=== Known Issues for FoxTail ===
* selection arrow in dialogues menus seems to be drawn a pixel off comparing to original game (need more testing with different FoxTail versions)
* text in books contains extra '^' character at the beginning of some paragraphs (incorrect split? some kind of specially added control character?)
* saveload progress bar is not drawn under overlay (I need to learn how to deal with dirtyrects to fix this)
* savegame description encoding seems to be wrong for some reason for Russian (may be caused by changing encoding during the game)
* OpenGL render does not support dynamic lighting: `WARNING: BaseSurfaceOpenGL3D::getPixel not yet implemented!`
=== Known Issues for Ghost in the Sheet ===
* WME: Ghost in the Sheet - Freeze of final cutscenes {{Tracker|id=6533}}
=== Known Issues for Helga Deep in Trouble ===
* WME: Helga Deep in Trouble - Graphic mistake {{Tracker|id=9683}}
=== Known Issues for J.U.L.I.A.: Among the Stars ===
* Some methods should be added for JULIA subengine
=== Known Issues for J.U.L.I.A.: Untold ===
* It's unknown if level editor is accessible and working correctly
=== Known Issues for Monday Starts on Saturnday & Golden Calf ===
* Temporary screenshot bmp is not generated at the right location
* File.Copy is not implemented
=== Known Issues for Rhiannon ===
* WME: Rhiannon - Animation freeze of the final outtro {{Tracker|id=6569}}
* WME: Rhiannon - Animated background objects are pink blobs {{Tracker|id=11568}}
=== Known Issues for Rosemary ===
* WME: Rosemary - Text glitch {{Tracker|id=6453}}
* WME: Rosemary - Icons glitch {{Tracker|id=6454}}
* WME: Rosemary - Flickering images {{Tracker|id=6571}}
* WME: Rosemary - Font error {{Tracker|id=6573}}
=== Known Issues for Space Madness ===
* File.Copy() is not implemented, so extras wallpapers are not exported to saves folder from data.dcp
=== Known Issues for The Kite ===
* WME: The Kite - Script runtime errors {{Tracker|id=6722}}
=== Known Issues for The Shine of a Star ===
* WME: The Shine of a Star - Problems at shovel puzzle scene {{Tracker|id=9720}}
=== Known Issues for Vsevolod ===
* WME: Vsevolod (DEMO) - Assertion in Intro {{Tracker|id=6612}}
* WME: Vsevolod (DEMO) - Assertion on taking the dagger {{Tracker|id=6613}}
=== Known Issues for White Chamber ===
* WME: white chamber - bot flickers when changing directions {{Tracker|id=6652}}
* WME: white chamber - slow scrolling {{Tracker|id=6653}}
== Known Issues for specific 2.5D games ==
=== Known Issues for Alpha Polaris ===
* Cyrillic input is required for Russian version of Alpha Polaris to be completable
=== Known Issues for Art of Murder 1: FBI Confidential ===
* Directory.GetDirectories() is required
=== Known Issues for J.U.L.I.A. (original) ===
* Requires sprite-rotation for a puzzle
=== Known Issues for The Last Crown: Midnight Horror ===
* Some methods should be added
=== Known Issues for Sunrise ===
* Plugin wme_vlink.dll for new video codec should be added
* File() method should return hardcoded values for "while", "true", and "pDevice" values<syntaxhighlight lang="c++">
var file = new File("while");
file.OpenAsText(1);
var code = file.ReadLine();
file.Close();
if((code != "EAA34D79-55CE-4d4f-8DFA-A7B733713DB7")) {
Sleep(300000);
Game.QuitGame();
}
</syntaxhighlight><syntaxhighlight lang="c++">
var file = new File("true");
file.OpenAsText(1);
var code = file.ReadLine();
file.Close();
if((code != "9B EB FB 94 84 8E C7 3C 94 AA 0E E2 59 AF B6 D7 30 1D DB 5B 1A 49 2d C7 A7 2C 5C FB 3C 96 75 4f 75 99 4A 2E C8 06 9A 4a BB 77 EA 04 E7 30 59 F3")) {
Sleep(300000);
Game.QuitGame();
}
</syntaxhighlight><syntaxhighlight lang="c++">
var file = new File("pDevice");
file.OpenAsText(1);
var code = file.ReadLine();
file.Close();
if((code != "#include<windows.h>#include<d3d9.h>#include<d3dx9.h>BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReasonForCall, LPVOID pvReserved){return true;}")) {
Sleep(300000);
Game.QuitGame();
}
</syntaxhighlight>
* File() method should lookup other files at /txt/ folder inside DCP package, not at the package root
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