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CrystalBen (talk | contribs) m (added Components) |
CrystalBen (talk | contribs) m (add new CPP files) |
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*C:\Xpat32\XpatFC\Map_ss.cpp | *C:\Xpat32\XpatFC\Map_ss.cpp | ||
*C:\Xpat32\XpatFC\Filecore.cpp | *C:\Xpat32\XpatFC\Filecore.cpp | ||
* Cursor.cpp | |||
* Xcsdll.cpp | |||
* Xpat.cpp | |||
* Xpatdll.cpp | |||
* xpatnode.cpp | |||
==Components== | ==Components== | ||
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==XCOMPILE.EXE== | ==XCOMPILE.EXE== | ||
* XCOMPILE is also known as XPAT Compile | [[File:XCOMPILE EMPTY.png|XCOMPILE is empty|thumb]] | ||
* XCOMPILE | [[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]] | ||
* Version: 1.0 (currently only known that 1.0 exists) | * XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application | ||
* XCOMPILE compile Code of the SPT Scripts into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]] | |||
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995 | |||
* Application 16-bit NE | * Application 16-bit NE | ||
---- | |||
*XCOMPILE.EXE Options (at the line when : appears that means that it is a overview for that section of XCOMPILE) (and when a Word and then - follows that means it is an option that can be used) | |||
* Project Information: | |||
* Project Name - Write here your Name for your Project for the XCS File. | |||
* X Resolution - here can be the X Resolution added. | |||
* Y Resolution - here can be the Y Resolution added. | |||
* Allow Modification and Recompilers - does same as it as mentioned. | |||
* Scripts: | |||
* Path - here you need to write down the Path where XCOMPILE can find your Script (.SPT). | |||
* Update Path - currently not known. | |||
* Name of the Starting Script - write here how your Script is named so that XCOMPILE can search for it. | |||
* DLLs: | |||
* Path - here you need to write down the Path where XCOMPILE can find your DLL. | |||
* Update Path - currently not known. | |||
---- | ---- | ||
* How to use XCOMPILE.EXE | * How to use XCOMPILE.EXE | ||
* | * Use it at your own Risk! XCOMPILE is sometimes very unstable. | ||
* | * Run the program at first! (you find it in on D or whatever your CD/DVD Drive Letter its is stored in Letter/SETUP) (or even better extract the entire Folder named SETUP to your Hard Drive to avoid Read/Write problems) | ||
* at first write your Project Name into Project Name | |||
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers". | |||
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.) | |||
* Leave Update Path blank for now. | |||
* Write by Name of Starting Script how your Script is called liked (example: example.spt). | |||
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File). | |||
* Leave Update Path empty. | |||
* Now press on the Save button (Floppy icon). | |||
* Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.) | |||
* Congrats, now the Script gets compiled! | |||
==RLEMAP.EXE== | ==RLEMAP.EXE== | ||
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==SPT Scripts== | ==SPT Scripts== | ||
*Some versions of Xpat Games | *Some versions of Xpat Games contains Code in the SPT Files. | ||
* SPT Scripts can be compiled over XCOMPILE | |||
* SPT stands most likely for Script | |||
==FLX Files== | ==FLX Files== | ||
*FLX Files are including the Animations for the Game | *FLX Files are including the Animations for the Game |
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