Difference between revisions of "Xpat"

Jump to navigation Jump to search
1,476 bytes added ,  17:35, 17 November 2023
m
add new CPP files
m (added XCOMPILE.EXE Options)
m (add new CPP files)
 
(13 intermediate revisions by the same user not shown)
Line 32: Line 32:
*C:\Xpat32\XpatFC\Map_ss.cpp
*C:\Xpat32\XpatFC\Map_ss.cpp
*C:\Xpat32\XpatFC\Filecore.cpp
*C:\Xpat32\XpatFC\Filecore.cpp
* Cursor.cpp
* Xcsdll.cpp
* Xpat.cpp
* Xpatdll.cpp
* xpatnode.cpp


==Components==
==Components==
Line 40: Line 45:


==XCOMPILE.EXE==
==XCOMPILE.EXE==
[[File:XCOMPILE EMPTY.png|XCOMPILE is empty|thumb]]
[[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]]
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application
* XCOMPILE can compile code (SPT Files) into the XCS Files
* XCOMPILE compile Code of the SPT Scripts into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]]
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995
* Application 16-bit NE
* Application 16-bit NE
Line 57: Line 64:
* DLLs:
* DLLs:
* Path - here you need to write down the Path where XCOMPILE can find your DLL.
* Path - here you need to write down the Path where XCOMPILE can find your DLL.
* Update Path currently not known.
* Update Path - currently not known.
----
----
* How to use XCOMPILE.EXE
* How to use XCOMPILE.EXE
* then run the program at first! (you find it in on D or whatever your CD/DVD Drive Letter is /SETUP)
* Use it at your own Risk! XCOMPILE is sometimes very unstable.
* Run the program at first! (you find it in on D or whatever your CD/DVD Drive Letter its is stored in Letter/SETUP) (or even better extract the entire Folder named SETUP to your Hard Drive to avoid Read/Write problems)
* at first write your Project Name into Project Name
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers".
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.)
* Leave Update Path blank for now.
* Write by Name of Starting Script how your Script is called liked (example: example.spt).
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File).
* Leave Update Path empty.
* Now press on the Save button (Floppy icon).
* Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.)
* Congrats, now the Script gets compiled!


==RLEMAP.EXE==
==RLEMAP.EXE==
Line 90: Line 108:


==SPT Scripts==
==SPT Scripts==
*Some versions of Xpat Games are containg Code.
*Some versions of Xpat Games contains Code in the SPT Files.
* SPT Scripts can be compiled over XCOMPILE
* SPT stands most likely for Script


==FLX Files==
==FLX Files==
*FLX Files are including the Animations for the Game
*FLX Files are including the Animations for the Game
2,051

edits

Navigation menu