Difference between revisions of "Hopkins"
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Strangerke (talk | contribs) (→Known Bugs: Add a couple of bugs reported by Eriktorbjorn) |
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* Priority issue: In the parking lot, once Hopkins has looked at the corpse, the cat has a broken priority level. | * Priority issue: In the parking lot, once Hopkins has looked at the corpse, the cat has a broken priority level. | ||
* City map: Hopkins' car is usually at a wrong place (car position not saved?) | * City map: Hopkins' car is usually at a wrong place (car position not saved?) | ||
* Menu: after the fading, a button is moved by 1 or 2 pixels | * Menu: after the fading, a button is moved by 1 or 2 pixels | ||
* City Map: The birds flying over the buildings are masked by the buildings. Same thing with the smoke from the chimney. | * City Map: The birds flying over the buildings are masked by the buildings. Same thing with the smoke from the chimney. |
Revision as of 22:17, 13 January 2013
Hopkins | ||
---|---|---|
Engine developer | dreammaster, strangerke | |
Companies that used it | MP Entertainment | |
Games that use it | Hopkins FBI | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
The Hopkins engine was used by MP Entertainment for the game Hopkins FBI, the only game they ever published. The game was released for several different operating systems, and due to a fortunate oversight, debug information (names of variables and methods) was left embedded in most of the applications. This made it much easier to reverse engineer and implement a ScummVM engine.
Games
Status
- Linux full version and demo are completable
- Windows demos are compleatable
- Windows full version is playable, but the Doom-like maze is currently missing (so, not completable)
- OS/2 and BeOS are playable and don't require the Doom-like level, so they may be completable. They require a playthrough.
- Polish and Spanish versions are yet to be tested, because they are not owned by developers
Known Bugs
- Palette glitches when exiting a dialog and when skipping cut-scenes. This is more visible now that a delay has been added in the fading animations.
- Some random crashes when hitting F5/F7 due to text arrays memory issues
- (to be compared to the original) some non-optimal path-finding issues
- Path-finding Teleport error: When leaving Samantha's office, directly 'talk' with the green guy in front. Hopkins will go left, then right, then will go towards the camera through the desk, then will teleport back. This is the easiest way to reproduce the "teleport" bug (but it was detected in several other places)
- Priority issue: In the parking lot, once Hopkins has looked at the corpse, the cat has a broken priority level.
- City map: Hopkins' car is usually at a wrong place (car position not saved?)
- Menu: after the fading, a button is moved by 1 or 2 pixels
- City Map: The birds flying over the buildings are masked by the buildings. Same thing with the smoke from the chimney.
Original bug fixed
- In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game