Difference between revisions of "Summer of Code/GSoC2014"

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(Add fifth student to GSoC 2014 page.)
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== Improving the "Escape from Monkey Island" engine ==
== Improving the "Escape from Monkey Island" engine ==
;<u>Student:</u>: [[User:Unknown|Joni Vähämäki]]
;<u>Student:</u>: [[User:Akz|Joni Vähämäki]]


;<u>Mentors:</u>: Joel Teichroeb, Christian Krause
;<u>Mentors:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]]


;<u>Code:</u>: Unknown
;<u>Code:</u>: Unknown
Line 64: Line 64:
;<u>Outcome:</u>: Work In Progress
;<u>Outcome:</u>: Work In Progress


;<u>Technical Contacts:</u>: Joel Teichroeb, Christian Krause
;<u>Technical Contacts:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]]


;<u>Original task description:</u>:
;<u>Original task description:</u>:

Revision as of 06:20, 22 April 2014

This pages lists students and projects for the Google Summer of Code 2014.

ScummVM

CGE2 Engine

Student:
Peter Bozsó
Mentors:
Arnaud Boutonné, Paul Gilbert
Code:
Work In Progress
Outcome:
Work In Progress
Technical Contacts:
Arnaud Boutonné, Paul Gilbert
Original task description:

Sfinx is a Polish game based on the CGE engine. The sources of the engine have been generously provided by his authors who found the sources in their archives and by the copyright owners (LK Avalon ). This engine is written in C and ASM and is an evolution of another game already supported by ScummVM, Soltys.

Here are some details concerning Sfinx: Sfinx.

The sources has been given under GPLv2, as well as the game data.

The important parts of this task would be to fix the extraction/compacting tools, to define how similar the engine is compared to CGE1, then to rework and refactor the sources heavily, and to integrate it into ScummVM as part of CGE or as a new engine. The use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.

See OpenTasks/Engine/Sfinx for more details.

Implement engine for ‘The Prince and the Coward’

Student:
Łukasz Wątka
Mentors:
John Willis, Eugene Sandulenko
Code:
Work In Progress
Outcome:
Work In Progress
Technical Contacts:
John Willis, Eugene Sandulenko
Original task description:

Implement the game engine for ‘The Prince and the Coward’ in ScummVM and translate the game into English.

ResidualVM

TinyGL refactoring and optimization

Student:
Stefano Musumeci
Mentors:
Einar Johan Trøan Sømåen, Paweł Kołodziejski
Code:
Unknown
Outcome:
Work In Progress
Technical Contacts:
Einar Johan Trøan Sømåen, Paweł Kołodziejski
Original task description:

My project aims to provide two main advantages to the community: the optimization that this project will yield to the TinyGL runtime will allow more users to have access to the engine and it will also give a better user experience to all those people that are already making use of the software renderer by giving a more stable frame rate of execution.

Improving the "Escape from Monkey Island" engine

Student:
Joni Vähämäki
Mentors:
Joel Teichroeb, Christian Krause
Code:
Unknown
Outcome:
Work In Progress
Technical Contacts:
Joel Teichroeb, Christian Krause
Original task description:

The purpose of this project is firstly to improve the graphical appearance and audio of the PC version of "Escape from Monkey Island" running in the ResidualVM 3D game interpreter to better match the original game. Secondly, ResidualVM's compatibility with the PlayStation 2 version of the game will be improved.

Improving ResidualVM Support for Escape from Monkey Island

Student:
Joseph Jezak
Mentors:
Joel Teichroeb, Christian Krause
Code:
Unknown
Outcome:
Work In Progress
Technical Contacts:
Joel Teichroeb, Christian Krause
Original task description:

Escape from Monkey Island (EMI) support is currently incomplete in ResidualVM. This project intends to improve the playability of the game in ResidualVM by completing stubbed functions in the Lua scripting engine, solving graphical bugs and fixing game logic issues. This work will be completed through reverse engineering the original EMI binary and rewriting missing functionality as well as play testing the game in ResidualVM.