Difference between revisions of "CGE2"
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(adding date CGE2 was added to the ScummVM tree) |
(Remove link to uruk fork - work is now done in tree) |
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==External links== | ==External links== | ||
* [http://www.mobygames.com/game/dos/sfinx Mobygames page about Sfinx] | * [http://www.mobygames.com/game/dos/sfinx Mobygames page about Sfinx] | ||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 21:04, 17 August 2014
CGE2 | ||
---|---|---|
Engine developer | uruk, dreammaster, strangerke | |
Companies that used it | LK Avalon | |
Games that use it | Sfinx | |
Date added to ScummVM | 2014-08-12 | |
First release containing it | Not Yet |
CGE2 was the second iteration of the CGE engine (Common Game Engine), and was used by L.K. Avalon to create Sfinx in 1997.
In 2012, Sfinx was discovered by a ScummVM user. Authorization to translate the game has been granted by the rights holders, and ScummVM has received the sources. Sfinx is being implemented in ScummVM and translated by uruk as part of the GSoC 2014.
Status
Work in progress, completable
Outstanding original bugs
- In the original, if you click on an item which is not usable, sometimes an empty speech bubble appears above the selected hero's head. It's fixed in the ScummVM version.