Difference between revisions of "OpenQuest"
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Revision as of 21:56, 7 September 2016
OpenQuest | ||
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No Screenshot Available | ||
First release | 2007 | |
Also known as | Open Quest | |
Developed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jennifer McMurray | |
Published by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jennifer McMurray | |
Distributed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jennifer McMurray | |
Platforms | Windows | |
Resolution | 320x240 256 colors (the Wintermute engine currently requires 32-bit color to be enabled) | |
Engine | AGS, SCUMM, Wintermute | |
Support | Wintermute: Not officially supported. A WIP engine is available from our Git repository. AGS: not supported. SCUMM: Not officially supported. Binary key has been changed to match Day of the Tentacle for ScummVM detection | |
Available for Purchase |
Available free from author's website |
OpenQuest is an open source, two room adventure game that follows a two aliens who come to Earth in search of a stolen artifact.
It was originally created using Adventure Game Studio. Due to its open source nature, it has been converted to two other adventure game engines: SCUMM and Wintermute.