Difference between revisions of "OpenQuest"

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Revision as of 21:56, 7 September 2016

OpenQuest
No Screenshot Available
First release 2007
Also known as Open Quest
Developed by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jennifer McMurray
Published by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jennifer McMurray
Distributed by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jennifer McMurray
Platforms Windows
Resolution 320x240 256 colors
(the Wintermute engine currently
requires 32-bit color to be enabled)
Engine AGS, SCUMM, Wintermute
Support Wintermute: Not officially supported.
A WIP engine is available from our
Git repository.
AGS: not supported.
SCUMM: Not officially supported.
Binary key has been changed to
match Day of the Tentacle for
ScummVM detection
Available for
Purchase
Available free from author's website

OpenQuest is an open source, two room adventure game that follows a two aliens who come to Earth in search of a stolen artifact.

It was originally created using Adventure Game Studio. Due to its open source nature, it has been converted to two other adventure game engines: SCUMM and Wintermute.

External links