Difference between revisions of "Cryomni3D"
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== Status == | == Status == | ||
The engine currently supports [[Versailles 1685]]. Game is completable. | The engine currently supports [[Versailles 1685]]. Game is completable. | ||
Engine aims to be extended and support other Omni3D games. | |||
== Games == | == Games == |
Revision as of 19:04, 10 July 2019
Cryomni3D | ||
---|---|---|
Engine developer | LePhilousophe | |
Companies that used it | Cryo Interactive | |
Games that use it | See Games | |
Date added to ScummVM | 2019-06-01 | |
First release containing it | not yet |
Status
The engine currently supports Versailles 1685. Game is completable.
Engine aims to be extended and support other Omni3D games.
Games
Games supported by the in-tree engine:
Other games using Omni3D technology:
- Atlantis: The Lost Tales
- Atlantis II: Beyond Atlantis
- Aztec: The Curse in the Heart of the City of Gold
- China: The Forbidden City
- Egypt 1156 B.C.: Tomb of the Pharaoh
- Egypt II: The Heliopolis Prophecy
- Versailles II: Testament of the King
- Zero Zone
Games not using Omni3D technology (not planned in this engine):
- Lost Eden (supported in Cryo engine)
- Dune
- Atlantis III: The New World
- Atlantis Evolution
- The Secrets of Atlantis: The Sacred Legacy
- Salammbo: Battle for Carthage
External Links
- WIP/Frozen engine for Omni3D games on a GIT fork from ScummVM mainly for Chine and Atlantis.
- Another WIP engine: Dune