Difference between revisions of "Tinsel"
(Cleaned Up Tinsel Engine page, expanding information.) |
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* Discworld 1 is completable | * Discworld 1 is completable | ||
* Discworld 2 is completable | * Discworld 2 is completable | ||
* Discworld Noir is unsupported (Uses 3D models | * Discworld Noir is unsupported (Uses 3D models) | ||
== Resources == | == Resources == |
Revision as of 21:58, 30 October 2020
Tinsel | ||
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Engine developer | dreammaster, DrMcCoy, eriktorbjorn, joostp, md5 | |
Companies that used it | Psygnosis | |
Games that use it | Discworld 1, Discworld 2 | |
Date added to ScummVM | 2008-07-22 | |
First release containing it | 1.0.0rc1 |
About
The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.
TODO: Expand/correct explanation about Tinsel / Glitter
Status
- Discworld 1 is completable
- Discworld 2 is completable
- Discworld Noir is unsupported (Uses 3D models)
Resources
- Tinsel Bugs: List of bugs that occured in the original versions
- Tinsel TODO
- List of Objects
- List of Scenes
Music Enhancement
The ScummVM Music Enhancement Project has worked on the music for Discworld i.e. the first game.
Permission has been given to release this soundtrack.
As of 27 Dec 2007, the full soundtrack is available for download here.
Possible Future Discworld Freeware Release
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.
However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.
When this happens, the project will make a announcement in the usual manner i.e. website news item.
Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.