Difference between revisions of "Tinsel"

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(Cleaned Up Tinsel Engine page, expanding information.)
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* Discworld 1 is completable
* Discworld 1 is completable
* Discworld 2 is completable
* Discworld 2 is completable
* Discworld Noir is unsupported (Uses 3D models - If supported in future, this would be in ResidualVM)
* Discworld Noir is unsupported (Uses 3D models)


== Resources ==
== Resources ==

Revision as of 21:58, 30 October 2020

Tinsel
Engine developer dreammaster, DrMcCoy,
eriktorbjorn, joostp, md5
Companies that used it Psygnosis
Games that use it Discworld 1, Discworld 2
Date added to ScummVM 2008-07-22
First release containing it 1.0.0rc1

About

The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.

TODO: Expand/correct explanation about Tinsel / Glitter

Status

  • Discworld 1 is completable
  • Discworld 2 is completable
  • Discworld Noir is unsupported (Uses 3D models)

Resources

Music Enhancement

The ScummVM Music Enhancement Project has worked on the music for Discworld i.e. the first game.
Permission has been given to release this soundtrack.
As of 27 Dec 2007, the full soundtrack is available for download here.

Possible Future Discworld Freeware Release

In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.
However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.
When this happens, the project will make a announcement in the usual manner i.e. website news item.

Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.

External Links