Difference between revisions of "AGS"
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Dreammaster (talk | contribs) (Add notes section, other TODO changes) |
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== | ==Notes== | ||
* | * Various games from 2.5 onwards are completable. | ||
* Because many games fool around with volume settings, in-game volume controls are separate from the ScummVM volume controls, but will respect them. Thus, even if your in-game music volume slider is at maximum, if your ScummVM music volume slider is low, the music won't be loud. | |||
==TODO== | ==TODO== | ||
* | * Finishing implementing and testing the various plugins needed by the games. Of the remaining, ags_lua is low priority because it was only ever used by a single game. | ||
* Some graphics rendering is still stubbed | * Some graphics rendering is still stubbed. Need to find places where it's actually used in any games, so it can be properly implemented and tested. | ||
* Testing various games to identify and fix any missing functionality or incorrect implementation. | * Testing various games to identify and fix any missing functionality or incorrect implementation. | ||
==External Links== | ==External Links== | ||
* [https://github.com/fuzzie/scummvm/tree/ags Fuzzie's WIP AGS engine] (outdated, for reference only) | * [https://github.com/fuzzie/scummvm/tree/ags Fuzzie's WIP AGS engine] (outdated, for reference only) | ||
* [https://github.com/adventuregamestudio/scummvm/tree/ags AdventureGameStudio's own WIP engine in ScummVM git fork] | * [https://github.com/adventuregamestudio/scummvm/tree/ags AdventureGameStudio's own WIP engine in ScummVM git fork] (outdated fork of Fuzzie's work, for reference only) | ||
* [https://www.adventuregamestudio.co.uk/site/games/ AdventureGameStudio's game database] | |||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 20:55, 4 April 2021
AGS | ||
---|---|---|
Engine developer | dreammaster, criezy | |
Companies that used it | Various | |
Games that use it | Hundreds of games | |
Date added to ScummVM | 2021-02-06 | |
First release containing it | None |
Notes
- Various games from 2.5 onwards are completable.
- Because many games fool around with volume settings, in-game volume controls are separate from the ScummVM volume controls, but will respect them. Thus, even if your in-game music volume slider is at maximum, if your ScummVM music volume slider is low, the music won't be loud.
TODO
- Finishing implementing and testing the various plugins needed by the games. Of the remaining, ags_lua is low priority because it was only ever used by a single game.
- Some graphics rendering is still stubbed. Need to find places where it's actually used in any games, so it can be properly implemented and tested.
- Testing various games to identify and fix any missing functionality or incorrect implementation.
External Links
- Fuzzie's WIP AGS engine (outdated, for reference only)
- AdventureGameStudio's own WIP engine in ScummVM git fork (outdated fork of Fuzzie's work, for reference only)
- AdventureGameStudio's game database