Difference between revisions of "AGS"
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Dreammaster (talk | contribs) m (Set first release containing AGS engine) |
(Update ScummVM version) |
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|usedBy=[[AGS/Games|Hundreds of games]]| | |usedBy=[[AGS/Games|Hundreds of games]]| | ||
|dateAdded=February 6, 2021 | |dateAdded=February 6, 2021 | ||
|release=2. | |release=2.5.0 | ||
}} | }} | ||
Revision as of 23:14, 15 August 2021
AGS | ||
---|---|---|
Engine developer | dreammaster, criezy | |
Companies that used it | Various | |
Games that use it | Hundreds of games | |
Date added to ScummVM | 2021-02-06 | |
First release containing it | 2.5.0 |
Notes
- Various games from 2.5 onwards are completable.
- Because many games fool around with volume settings, in-game volume controls are separate from the ScummVM volume controls, but will respect them. Thus, even if your in-game music volume slider is at maximum, if your ScummVM music volume slider is low, the music won't be loud.
TODO
- Finishing implementing and testing the various plugins needed by the games. Of the remaining, ags_lua is low priority because it was only ever used by a single game.
- Some graphics rendering is still stubbed. Need to find places where it's actually used in any games, so it can be properly implemented and tested.
- Testing various games to identify and fix any missing functionality or incorrect implementation.
External Links
- Fuzzie's WIP AGS engine (outdated, for reference only)
- AdventureGameStudio's own WIP engine in ScummVM git fork (outdated fork of Fuzzie's work, for reference only)
- AdventureGameStudio's game database