Difference between revisions of "Platforms/Overview"

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This page gives a summary of ScummVM core features implemented by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
{| border="1" cellpadding="2"
|- style="background:silver"
|||[[AGI]]||[[AGOS]]||[[Cine]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sword1]]||[[Sword2]]||[[Sky]]||[[Touche]]||[[Tucker]]||[[CruisE]]||[[Igor]]||[[M4]]||[[MADE]]||[[Tinsel]]
|-
|[[Linux]]          ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Mac OS X]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Windows]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Windows CE]]      ||Yes||Yes||Yes||?||Yes||Yes (*)||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||Yes||?||?||?||?||Yes (*)
|-
|[[SymbianOS]]      ||Yes||Yes||Yes||?||Yes||?||Yes||Yes (*)||?||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||?||Yes (*)||?||?||?||?
|-
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[MorphOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[BeOS]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[RISC OS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Dreamcast]]      ||?||Yes||?||?||?||?||?||?||?||Yes||Yes||?||?||Yes||?||?||?||?||?||?||?||?
|-
|[[GP2X]]        ||Yes||Yes||Yes||?||Yes||?||Yes||?||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||?||?||?||?||?
|-
|[[GP32]]            ||?||?||?||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?||?||?||?||?
|-
|[[PalmOS]]          ||Yes||Yes||Yes||?||Yes||?||Yes||No||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||No||?||?||?||?
|-
|[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PlayStation 2]]  ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Nintendo DS]]    ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Familiar]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[iPhone]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|}


Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
== Supported Engines by Platform ==
<br>Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.


=== Features supported by Platform ===
<dynamicpagelist>
{| border="1" cellpadding="2"
category = Platforms
|- style="background:silver"
notnamespace = Category
|||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Based on [http://www.libsdl.org/ SDL]
include = {PortFeatures} Engines Inforow
|-
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
|[[UNIX]] / [[Linux]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||Yes
</dynamicpagelist>
|-
 
|[[Mac OS X]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||Yes
=== Notes ===
|-
 
|[[Windows]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes (built with MINGW) ||Yes
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
|-
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
|[[Windows CE]] ||Yes (1.1.0) ||Yes (0.14.2b) ||Yes (Tremor, 20061029) ||Yes (1.2.1) ||Yes ||Yes (1.2.6 + Custom)
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
|-
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
|[[SymbianOS]] ||No ||Yes ||Yes (Tremor) ||Yes ||? ||Yes (1.2.11 + Custom)
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
|-
|[[AmigaOS]] ||? ||? ||? ||? ||? ||?
|-
|[[MorphOS]] ||? ||? ||? ||? ||? ||?
|-
|[[BeOS]] ||? ||? ||? ||? ||? ||?
|-
|[[RISC OS]] ||? ||? ||? ||? ||? ||?
|-
|[[Dreamcast]] ||No ||Yes ||No ||Yes (1.2.3) ||Yes ||No
|-
|[[GP2X]] ||No ||Yes ||Yes (Tremor) ||Yes (1.2.3) ||? ||Yes (1.2.9 + Custom)
|-
|[[GP32]] ||No ||No ||Yes (Tremor) ||Yes (Custom MiniZ) ||? ||No
|-
|[[PalmOS]] ||No ||Yes ||Yes (Tremor) ||Yes ||? ||No
|-
|[[PlayStation Portable]] ||? ||? ||? ||? ||? ||?
|-
|[[PlayStation 2]] ||? ||? ||? ||? ||? ||?
|-
|[[Nintendo DS]] ||? ||? ||? ||? ||? ||?
|-
|[[Familiar]] ||? ||? ||? ||? ||? ||?
|-
|[[iPhone]] ||? ||? ||? ||? ||? ||?
|}

Latest revision as of 10:47, 9 April 2022

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform


Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.