Difference between revisions of "Platforms"
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* [http://forum.xda-developers.com/showpost.php?s=849bfccdc31d8edebef73153916743d6&p=37583092&postcount=402 Microsoft WinRT] - Last release was [https://www.dropbox.com/s/9gyvvucw736l2he/scummvm.exe v1.5.0] | * [http://forum.xda-developers.com/showpost.php?s=849bfccdc31d8edebef73153916743d6&p=37583092&postcount=402 Microsoft WinRT] - Last release was [https://www.dropbox.com/s/9gyvvucw736l2he/scummvm.exe v1.5.0] | ||
** This port has no patch for the associated source code changes, but it is likely just a Win32 GCC toolchain build against SDL with an ARM v7Thumb compiler. Some detail of required changes are [http://forums.scummvm.org/viewtopic.php?p=78521 here]. | ** This port has no patch for the associated source code changes, but it is likely just a Win32 GCC toolchain build against SDL with an ARM v7Thumb compiler. Some detail of required changes are [http://forums.scummvm.org/viewtopic.php?p=78521 here]. | ||
* [http://www.gnurou.org/code/sharpzaurus Sharp Zaurus SL-5500 / SLC7XX] - Latest release was 0.5.1 | * [http://www.gnurou.org/code/sharpzaurus Sharp Zaurus SL-5500 / SLC7XX] - Latest release was 0.5.1 | ||
* [http://aminet.net/search?query=scummvm Original 68K Amigas]. | * [http://aminet.net/search?query=scummvm Original 68K Amigas]. |
Latest revision as of 19:08, 26 February 2023
ScummVM has been ported to run on many platforms and operating systems.
The following tables offer an overview of the available ports and their main features.
All ports have a specific information page, but the quantity of information you find there depends on whether the port developers have extra information to go with their port or not.
Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add.
Many thanks go out to the effort of the porters!
There is Small Devices Backend in the works which is planned to be common for all devices with limited resources.
Engine support by platform
Not all engines are supported on all platforms. To check which engines are supported on which platforms, see the Platforms/Overview page.
Current officially supported platforms
- OpenDingux Beta
- PlayStation Vita
- Nintendo 3DS
- Category:Outdated Ports
- Category:Unmaintained Platforms
- IOS
- MacOS
- Nintendo Switch
- RISC OS
- Haiku
- PlayStation 3
- Android
- Nintendo Wii
- Atari/FreeMiNT
- MorphOS
- AmigaOS
- UNIX
- Nintendo DS
- PlayStation Portable
- Dreamcast
- Windows
FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.
Outdated officially supported platforms
The following platforms are officially supported, but unfortunately no current binary for them is available (yet).
- Miyoo
- KolibriOS
- SymbianOS
- SamsungTV
- Android-SDL
- Maemo
- GP32
- Raspberry Pi
- OpenPandora
- OS/2
- WebOS
- Bada
- Caanoo
- GP2XWiz
- GP2X
- PlayStation 2
- Dingux
- Nintendo 64
- BeOS
- Windows CE
- Nintendo GameCube
- LinuxMoto
- Linux
- Familiar
- PalmOS
FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.
Unofficial Platforms
Besides the officially supported ports, there have been many more unofficial ones in the past. Since they were not done by the ScummVM team, we are not responsible for their reliability, legality, or availability and thus can NOT provide support for them.
Some of them may even be rumors! Use them at your own risk!
- Microsoft Xbox and Xbox 360 - Last release was v1.4.1.
- This port was initially created using the leaked MS XDK by an unknown third party developer, and thus builds are not legally distributable. Even with a legal copy of the XDK, the license prohibits releasing binaries except as part of an official Xbox game. See here and here for details.
- A legal rewrite of ScummVM as XNA homebrew for the Xbox 360 was attempted later by another group, but only a fraction of it was ever completed, to the best of our knowledge.
- Currently no port using the OpenXDK has been publicly released.
According to Carcharius (one of the people who contributed to OpenXDK), he did build a port of ScummVM 0.11.1 around 11th April 2007 (see here and here), but OpenXDK's lack of hardware accelerated video meant the result was too slow to be usable. As little development on OpenXDK has been done since 2005, this is unlikely to have changed.
- Microsoft WinRT - Last release was v1.5.0
- This port has no patch for the associated source code changes, but it is likely just a Win32 GCC toolchain build against SDL with an ARM v7Thumb compiler. Some detail of required changes are here.
- Sharp Zaurus SL-5500 / SLC7XX - Latest release was 0.5.1
- Original 68K Amigas.
- InnoTab Learning App Tablet by VTech
- Aeronix ZipIt Z2 Wireless Messenger
- Ben NanoNote UMD (Pocket Laptop)
- This uses very similar hardware to the Dingoo A320 internally and can run our Dingux builds unmodified. See here for details.
- TomTom GPS units (using a port of Nano X-Windows).
- HTML5/Javascript web port using Emscripten - Source code is here.
- OLPC XO-1 - Notes from here
- As this runs a cut down variant of Fedora Linux, this just requires "sudo yum install scummvm" to install.
- Popcorn Hour A-100 Networked Media Tank (Internet TV Box) - incomplete port?
- Probably almost every embedded device with a screen capable of running a basic GNU/Linux with a libSDL port! :-)
Adding a new backend
- HOWTO-Backends: Your first steps to adding a new backend
If you have developed a port of ScummVM to a platform that is not mentioned here, please feel free to contact us!
(so that we can look at integrating any required changes to the official source code repository).