Difference between revisions of "I Have No Mouth, and I Must Scream"
Thunderforge (talk | contribs) (Updating screenshot link) |
Praetorian (talk | contribs) |
||
Line 64: | Line 64: | ||
==External links== | ==External links== | ||
*[https://www.mobygames.com/game/harlan-ellison-i-have-no-mouth-and-i-must-scream MobyGames entry for I Have No Mouth, and I Must Scream] | *[https://www.mobygames.com/game/617/harlan-ellison-i-have-no-mouth-and-i-must-scream/ MobyGames entry for I Have No Mouth, and I Must Scream] | ||
*[https://en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I_Must_Scream_%28video_game%29 Wikipedia article on I Have No Mouth, and I Must Scream] | *[https://en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I_Must_Scream_%28video_game%29 Wikipedia article on I Have No Mouth, and I Must Scream] | ||
*[https://web.archive.org/web/20080204093058/http://www.johnottman.com/projects/miscprojects/ihavenomouth/index.html John Ottman's page on composing the IHNM score (from the Internet Archive)] | *[https://web.archive.org/web/20080204093058/http://www.johnottman.com/projects/miscprojects/ihavenomouth/index.html John Ottman's page on composing the IHNM score (from the Internet Archive)] | ||
*[https://www.scummvm.org/screenshots/dreamersguild/ihnm/ Screenshots] | *[https://www.scummvm.org/screenshots/dreamersguild/saga:ihnm/ Screenshots] | ||
[[Category:SAGA Games]] | [[Category:SAGA Games]] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] |
Latest revision as of 10:23, 27 June 2023
I Have No Mouth, and I Must Scream | ||
---|---|---|
First release | 1995 | |
Also known as | I Have No Mouth, IHNM IHNMAIMS | |
Developed by | The Dreamers Guild | |
Published by | Acclaim, Cyberdreams, DotEmu, Nightdive Studios | |
Distributed by | Acclaim, Apple, Arcadia Software, DotEmu, Electronic Arts, GOG.com, Google, MGM Interactive, Roadshow Entertainment, Scanbox Danmark, Valve | |
Platforms | Android, DOS, iOS, Linux, Macintosh, Mac OS X, Windows | |
Resolution | 640x480, 256 colors | |
Engine | SAGA | |
Support | Since ScummVM 0.11.0 | |
Available for Purchase |
Yes |
I Have No Mouth, and I Must Scream was the second game to use The Dreamers Guild's SAGA engine. The game is based on Harlan Ellison's short story of the same name, which was originally published in 1967.
At the end of the cold war, the three superpowers (United States, Russia, and China) each created a supercomputer to regulate the launch of missiles. The three supercomputers, which were networked together via an early form of the internet, combined themselves together to form one large supercomputer network known as AM (I think therefore I AM). AM developed a hatred towards humans after learning about their hate for their own kind through the information from each of the nation's supercomputers. The computer destroyed all of humankind, except for five people it chose to torture for over one hundred years due to flaws in their nature. After 109 years of torture, the computer decided to give the five people a chance to redeem themselves.
The game follows AM's test on the five victims. Each of the tests involves the flaws of each of the five people. Gorrister has had to deal with the mental instability of his wife, as well as the controlling nature of his nagging mother-in-law and his father-in-law who does anything his wife wishes. Benny will do anything to make himself look good, even at the expense of others. Ellen is a caring individual, but is mentally disturbed. She will go hysterical at the mere sight of the color yellow. Ted is a bigot who tricks white rich people into thinking that he was a rich individual himself, and has fallen in love with Ellen. Nimdok is the worst of them all, as he murdered and tortured thousands of Jewish people during the holocaust. The game has multiple endings based on the civility of the choices the player makes during each of the character's tests.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
English, German, French, Spanish, Russian Full PC Version
- musicfm.res
- musicgm.res
- scream.res
- patch.re_
- scripts.res
- sfx.res
- voicess.res
- voices1.res
- voices2.res
- voices3.res
- voices4.res (does not exist in the censored German and French versions)
- voices5.res
- voices6.res
English Mac Version
- scream.res
- patch.res
- scripts.res
- sfx.res
- Music folder
- SFX folder
- Voices folder
DOS Demo
- music.res
- scream.res
- scripts.res
- sfx.res
- voicesd.res
In order to run the demo, it needs to be launched as "s.exe vesa", so that it can switch to graphics mode (noted in the MobyGames page of the game, too)
Important note: For Adlib sound support, which is typically the default sound setting for ScummVM, the instrument definition files SAMPLE.AD
and SAMPLE.OPL
are also required. These should be located inside a DRIVERS
folder on the game's CD. For versions of the game that lack these files (namely, GOG and Steam versions as of yet) please try a Preferred Device option from ScummVM launcher's Audio tab other than "Adlib Emulator", or set the GM Device as "Use first available device" from the MIDI tab.