Difference between revisions of "Syberia II"
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{{GameDescription| | {{GameDescription| | ||
name=Syberia | name=Syberia II| | ||
release=2004| | release=2004| | ||
image=https://www.scummvm.org/data/screenshots/tetraedge/syberia2/syberia2_mac_en_1_2.jpg| | |||
developer=[[Microïds]]| | developer=[[Microïds]]| | ||
publisher=[[Microïds]]| | publisher=[[Microïds]]| | ||
Line 7: | Line 8: | ||
platforms=Windows, macOS| | platforms=Windows, macOS| | ||
resolution=800x600, 32-bit color| | resolution=800x600, 32-bit color| | ||
engine=[[Tetraedge]], [[Virtools]]| | engine=[[Tetraedge]], [[Virtools]], [[Antiryad]]| | ||
support= | support=Since ScummVM 2.8.0 (macOS version only)| | ||
purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
'''Syberia II''' is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game. | '''Syberia II''' or (Syberia 2) is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's [[Syberia]], it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game. | ||
(description from Wikipedia) | (description from Wikipedia) | ||
Line 19: | Line 20: | ||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
You will need a copy of the <code>Contents</code> folder from the game as it's installed on | Only the macOS version of Syberia II is supported. You will need a copy of the <code>Contents</code> folder from the game as it's installed on macOS. | ||
'''Detecting Previously Installed Game''' | '''Detecting Previously Installed Game''' | ||
To detect from an installed copy of the game (eg, in <code>/Applications/Syberia 2.app</code>), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the <code>Contents</code> directory from inside the app. | To detect from an installed copy of the game (eg, in <code>/Applications/Syberia 2.app</code>), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the <code>Contents</code> directory from inside the app. | ||
'''Steam Version''' | |||
''Steam macOS:'' | |||
The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To find the install path of the app from Steam, right-click and select <code>Manage -> Browse local files</code> | |||
''Steam Windows or Linux:'' | |||
You can download the macOS game data files from the Windows or Linux Steam client following [[Download_for_other_OS_from_Steam_HOWTO | Download for other OS from Steam HOWTO]]. Use ostype of macos and bitness of 32 | |||
'''GOG Package''' | '''GOG Package''' | ||
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unar syberia_2_en_1_0_0_gog_15710.pkg | unar syberia_2_en_1_0_0_gog_15710.pkg | ||
mv | mv syberia_2_en_1_0_0_gog_15710/package.pkg/Scripts syberia2.cpio.gz | ||
unar | unar syberia2.cpio.gz | ||
rm -r syberia_2_en_1_0_0_gog_15710 | |||
rm syberia2.cpio.gz | |||
==Engine== | ==Engine== | ||
Syberia uses different engines depending on the platform. | Syberia uses different engines depending on the platform. The original Windows version uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''. However, the macOS and DS versions use an engine known as '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | ||
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia]]. | The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia]]. | ||
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development]. | |||
{| class="wikitable" | |||
|+ | |||
!Platform | |||
!Engine | |||
!Supported | |||
|- | |||
|Android | |||
|Tetraedge | |||
|Untested | |||
|- | |||
|iOS | |||
|Tetraedge | |||
|Untested | |||
|- | |||
|macOS | |||
|Tetraedge | |||
|{{Yes}} | |||
|- | |||
|Nintendo Switch | |||
|? | |||
|? | |||
|- | |||
|PlayStation 2 | |||
|Virtools | |||
|{{No}} | |||
|- | |||
|PlayStation 3 | |||
|Antiryad | |||
|{{No}} | |||
|- | |||
|Windows | |||
|Virtools | |||
|{{No}} | |||
|- | |||
|Windows Mobile | |||
|Tetraedge | |||
|Untested | |||
|- | |||
|Xbox | |||
|? | |||
|? | |||
|- | |||
|Xbox 360 | |||
|Antiryad | |||
|{{No}} | |||
|} | |||
==External links== | ==External links== | ||
*[https://en.wikipedia.org/wiki/Syberia_II Wikipedia article on Syberia II] | *[https://en.wikipedia.org/wiki/Syberia_II Wikipedia article on Syberia II] | ||
*[https://www.mobygames.com/game/syberia-ii MobyGames article on Syberia] | *[https://www.mobygames.com/game/syberia-ii MobyGames article on Syberia II] | ||
[[Category: | [[Category:Supported Games]] |
Latest revision as of 19:22, 30 December 2023
Syberia II | ||
---|---|---|
First release | 2004 | |
Also known as | N/A | |
Developed by | Microïds | |
Published by | Microïds | |
Distributed by | The Adventure Company | |
Platforms | Windows, macOS | |
Resolution | 800x600, 32-bit color | |
Engine | Tetraedge, Virtools, Antiryad | |
Support | Since ScummVM 2.8.0 (macOS version only) | |
Available for Purchase |
Yes |
Syberia II or (Syberia 2) is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.
(description from Wikipedia)
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Only the macOS version of Syberia II is supported. You will need a copy of the Contents
folder from the game as it's installed on macOS.
Detecting Previously Installed Game
To detect from an installed copy of the game (eg, in /Applications/Syberia 2.app
), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents
directory from inside the app.
Steam Version
Steam macOS:
The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To find the install path of the app from Steam, right-click and select Manage -> Browse local files
Steam Windows or Linux:
You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. Use ostype of macos and bitness of 32
GOG Package
You can also download the "offline installer" package from GOG an extract it directly.
Extracting on MacOS:
Extract the contents using pkgutil
, eg:
pkgutil --expand syberia_2_en_1_0_0_gog_15710.pkg syberia
The Contents
folder will be extracted in syberia/package.pkg/Scripts/payload
.
Extracting on Other Platforms:
You can use unar and tar to extract the offline installer package:
unar syberia_2_en_1_0_0_gog_15710.pkg mv syberia_2_en_1_0_0_gog_15710/package.pkg/Scripts syberia2.cpio.gz unar syberia2.cpio.gz rm -r syberia_2_en_1_0_0_gog_15710 rm syberia2.cpio.gz
Engine
Syberia uses different engines depending on the platform. The original Windows version uses the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia.
The Playstation 3 and Xbox 360 versions of the game used the Antiryad engine from Arkham Development.
Platform | Engine | Supported |
---|---|---|
Android | Tetraedge | Untested |
iOS | Tetraedge | Untested |
macOS | Tetraedge | Yes |
Nintendo Switch | ? | ? |
PlayStation 2 | Virtools | No |
PlayStation 3 | Antiryad | No |
Windows | Virtools | No |
Windows Mobile | Tetraedge | Untested |
Xbox | ? | ? |
Xbox 360 | Antiryad | No |