Difference between revisions of "Access"

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(Move mobygames link for Noctropolis to its own page)
(add Tex Murphy 3 to infobox)
 
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|developer=[[User:Dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:John_doe|John_doe]]
|developer=[[User:Dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:John_doe|John_doe]]
|companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]]
|companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]]
|usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]]
|usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]],<br />[[Under a Killing Moon]]
|dateAdded=Dec 19, 2014
|dateAdded=Dec 19, 2014
|release=1.8.0
|release=1.8.0
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* [[Noctropolis]]
* [[Noctropolis]]
* [[Synnergist]]
* [[Synnergist]]
* Under a Killing Moon
* [[Under a Killing Moon]]


==TODO==
==TODO==

Latest revision as of 06:41, 22 April 2024

access
Engine developer dreammaster, strangerke, John_doe
Companies that used it Access Software,
Flashpoint Productions,
Vicarious Visions
Games that use it Martian Memorandum,
Amazon: Guardians of Eden,
Noctropolis,
Synnergist,
Under a Killing Moon
Date added to ScummVM 2014-12-19
First release containing it 1.8.0

The Access engine was used by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.

Games supported

Other games using this engine

TODO

  • Add a player for the music format used by AGoE demo
  • Implement proper sound queuing
  • Add more titles