Difference between revisions of "Inca II: Nations of Immortality"
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{{GameDescription| | {{GameDescription| | ||
name=Inca II: Nations of Immortality| | name=Inca II: Nations of Immortality| | ||
image=[[File:Gob-inca2.png|256px|Gob-inca2.png]]| | |||
release=1993| | release=1993| | ||
alternateNames=Inca II: Wiracocha| | alternateNames=Inca II: Wiracocha| | ||
Line 8: | Line 9: | ||
engine=[[Gob]]| | engine=[[Gob]]| | ||
support=None| | support=None| | ||
resolution=320x200, 256 colors (DOS, VGA)| | |||
purchase=No | purchase=No | ||
}} | }} |
Latest revision as of 12:54, 20 January 2024
Inca II: Nations of Immortality | ||
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First release | 1993 | |
Also known as | Inca II: Wiracocha | |
Developed by | Coktel Vision | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | DOS, Windows 3.1 | |
Resolution | 320x200, 256 colors (DOS, VGA) | |
Engine | Gob | |
Support | None | |
Available for Purchase |
No |
Sequel to the Coktel Vision's surreal space combat/adventure game based on a fantasy take on Incan mythologies.
You start the game as Atahualpa, El Dorado's spunky and arrogant kid, who after taking the family starship for a spin gets himself into trouble when checking out a strange asteroid that has emerged. Eventually you'll blow it as things take a turn for the worse, and you'll have to return to your role as El Dorado, and save your kid as well as stop your arch-enemy, Aguirre who somehow has plans for the use of this mysterious asteroid.
Gameplay consists of space combat in the "Tumi" a yellow wedge-like starship using pre-rendered bitmaps to depict graphics, with puzzle-solving sequences in between as well as digitized video cutscenes used to tell the story.