Difference between revisions of "AGIWiki/Logic"
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== See also == | == See also == | ||
* [[AGIWiki/Logic syntax|Logic syntax]] | |||
* [[:Category:AGIWiki/Logic Commands|Logic Command Reference]] | * [[:Category:AGIWiki/Logic Commands|Logic Command Reference]] | ||
{{AGIWiki/AGI Resources}} |
Latest revision as of 10:39, 23 January 2022
Logic resources are the “guts” of an AGI game. They are scripts that contain all the commands necessary to control the view, picture and sound resources and to receive and act on input from the player, thus determining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few other logics to look after things like initialization and error handling.
Games are programmed in a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, but a lot less powerful as it is designed for specific purpose.
You can edit logics with a Logic editor. See logic language for more information about how to program AGI logic.
Sources
- AGI Studio help-file
- AGI Specs version 3.0
See also
AGI Resources | |||
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