Difference between revisions of "Access"

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{{EngineDescription|
{{EngineDescription
name=access|
|name=access
        developer=[[User:dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:johndoe|johndoe]]|
|developer=[[User:Dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:John_doe|John_doe]]
companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]]|
|companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]]
usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]]|
|usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]],<br />[[Under a Killing Moon]]
dateAdded=Dec 19, 2014|
|dateAdded=Dec 19, 2014
release=None|
|release=1.8.0
        status=Not (yet) part of ScummVM|
}}
}}


==External Links==
The Access engine was used by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.
* [http://www.mobygames.com/game/dos/noctropolis Mobygames page on Noctropolis]


The Access engine was used by by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.
==Games supported==
* [[Amazon: Guardians of Eden]]
 
==Other games using this engine==
* Countdown
* [[Martian Memorandum]]
* [[Noctropolis]]
* [[Synnergist]]
* [[Under a Killing Moon]]
 
==TODO==
* Add a player for the music format used by AGoE demo
* Implement proper sound queuing
* Add more titles


[[Category:Engines]]
[[Category:Engines]]

Latest revision as of 06:41, 22 April 2024

access
Engine developer dreammaster, strangerke, John_doe
Companies that used it Access Software,
Flashpoint Productions,
Vicarious Visions
Games that use it Martian Memorandum,
Amazon: Guardians of Eden,
Noctropolis,
Synnergist,
Under a Killing Moon
Date added to ScummVM 2014-12-19
First release containing it 1.8.0

The Access engine was used by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.

Games supported

Other games using this engine

TODO

  • Add a player for the music format used by AGoE demo
  • Implement proper sound queuing
  • Add more titles