Difference between revisions of "Screenshots"

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{{Infobox Project Service Information|
{{Infobox Project Service Information|
url=http://scummvm.org/screenshots|
url=https://scummvm.org/screenshots|
purpose=Provide a repository of screen shots of supported games.|
purpose=Provide a repository of screen shots of supported games.|
maintainer=Eugene Sandulenko ([[User:Sev|Sev]])
maintainer=Eugene Sandulenko ([[User:Sev|Sev]])
Line 9: Line 9:
We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.
We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.


For each game, we would like to have a small (say, between 2 and 5) number of screenshots which give users a good idea of what the game looks like to play. If the game is available in different languages or versions, it would also be nice to have a screenshot or two showing the differences of those versions.
For each game, our goal is to have a small number of screenshots (no more than 5) which give users a good idea of what the game looks like to play. If the game is available in different languages or versions (e.g. EGA and VGA), our goal is to have no more than 2 additional screenshots per version showing the differences of those versions.
Take a look at our existing [http://scummvm.org/screenshots/lec/monkey/ screenshots of The Secret of Monkey Island] as an example.
 
Take a look at our existing [https://www.scummvm.org/screenshots/lucasarts/mi/ screenshots of The Secret of Monkey Island] as an example.
 
== Screenshot criteria ==
 
=== Games ===
Screenshots should only be added for:
 
* Commercial games
* Fan games notable enough to have a Wikipedia article (e.g. [https://en.wikipedia.org/wiki/Space_Quest:_Vohaul_Strikes_Back ''Space Quest: Vohaul Strikes Back''])
 
We unfortunately cannot accept screenshots for other types of games.
 
=== Content ===
Screenshots should not show game spoilers, such as surprise plot details or puzzle solutions. A good guideline is: if it appears in a game demo or would appear in a hypothetical "movie trailer" of the game, it's fine.
 
Nudity, gore, or other potentially objectionable content are not permitted in screenshots. We want the website to be appropriate for all ages.


== List of screenshots we need ==
== List of screenshots we need ==
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<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle]]
* [[Ms. Astro Chicken|Ms. Astro Chicken: Flight of the Pullet]] (*)
* [[Tony Tough and the Night of Roasted Moths]]
* [[AGS/Games | AGS Games]] ''(only supported games)''
* [[Rex Nebular and the Cosmic Gender Bender]]
* [[Blue's Birthday Adventure]]
* [[Sfinx]]
* [[Blue's Reading Time Activities]]
* [[Zork Nemesis]]
* [[Blue's Treasure Hunt]]
* [[Zork: Grand Inquisitor]]
* [[Director/Games | Director Games]] ''(only supported games)''
* [[Beavis and Butt-head in Virtual Stupidity]]
* [[Crazy Nick's Software Picks: King Graham's Board Game Challenge]] (*)
* [[Chivalry is NOT Dead]]
* [[Crazy Nick's Software Picks: Leisure Suit Larry's Casino]] (*)
* [[Return to Ringworld]]
* [[Crazy Nick's Software Picks: Parlor Games with Laura Bow]] (*)
* [[The Neverhood]]
* [[Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance]] (*)
* [[Mortville Manor]]
* [[Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack]] (*)
* [[Voyeur]]
* [[Fun Seeker's Guide to Eastern Madera County]] (*)
* [[The Journeyman Project: Pegasus Prime]]
* [[Hades Challenge]]
* [[Wintermute/Games | Wintermute Games]]
<!-- * [[Wintermute/Games | Wintermute Games]] -->
 
(*) these games are not on the website compatibility list


== List of game category icons we need ==
== List of game category icons we need ==
* Playtoons series
Check the [https://www.scummvm.org/screenshots website] for missing category icons


== How to make screenshots ==
== How to make screenshots ==
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* ScummVM settings
* ScummVM settings
** Pick an interesting scene to take the screenshot of.
** Pick an interesting scene to take the screenshot of.
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode and with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be a 640x480 image.
** 640x480 games should be run without scaler.
** 640x480 games should be run without a scaler.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.png inside the screenshot directory. The default location for screenshots depends on the OS. See the [https://docs.scummvm.org/en/latest/advanced_topics/configuration_file.html#screenshotpath documentation portal] for details.
** '''Make sure your screenshot is 640x480 and was made with HQ2x scaler (if originally 320x200).''' Otherwise it won't be accepted.
** '''Make sure your screenshot is at least 640x480 and was made with HQ2x scaler (if originally 320x200).''' Otherwise it won't be accepted.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
* Screenshot file details.
* Screenshot file details.
** Screenshots should not contain any window decorations.
** Screenshots should not contain any window decorations.
** The only supported file format is PNG with maximum compression.
** The only supported file format is PNG with maximum compression.
** Preferably run [http://optipng.sourceforge.net/ OptiPNG] and [http://advancemame.sourceforge.net/comp-readme.html advpng] after that. Use default parameters for OptiPNG and -4 parameter for advpng for best results. If you don't, we'll have to do it later.
** Preferably run [http://optipng.sourceforge.net/ OptiPNG] and [https://www.advancemame.it/comp-readme.html advpng] after that. Use default parameters for OptiPNG and -4 parameter for advpng for best results. If you don't, we'll have to do it later.
* File name is gametarget[-platform][-lang]-X-full.png where:
** File name is gametarget[_platform][_lang]_V_X_full.png where:
*** ''gametarget'' is the game target name, see our compatibility page for the full list
*** ''gametarget'' is the game target name, see our compatibility page for the full list
*** ''platform'' is an optional parameter for cases when you submit non-PC game version screenshots
*** ''platform'' is an optional parameter for cases when you submit non-PC game version screenshots
*** ''lang'' is an optional parameter when screenshot for non-English version
*** ''lang'' is an optional parameter when screenshot for non-English version
*** ''V'' is the variant number for the game.
*** ''X'' is a sequental number.
*** ''X'' is a sequental number.
** Create a .txt file containing the file names followed by full game name and optionally provide the platform name and language in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga German)"
** Create a .txt file containing the file names followed by full game name and optionally provide the platform name and language in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga German)"
*** There is no need to provide titles for every file if they're all the same. Use your discretion.
*** There is no need to provide titles for every file if they're all the same. Use your discretion.
* If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33 (or higher, watch for the compression artifacts). Optionally you can commit/submit only PNG and TXT and we will create the thumbnails for you.
* Thumbnail file details.
** Currently, thumbnails that correspond to the PNG screenshots have to be created manually.
** This is done using [https://imagemagick.org/script/convert.php ImageMagick's ''convert'' command line tool].
** There should be a mkthumb.sh script available in the scummvm-web repository, which includes the required ''convert'' command call and which you could run as:<br /><code>./mkthumb.sh gametarget[_platform][_lang]_V_X</code>
** The above command assumes there is a screenshot file (PNG) named ''gametarget[_platform][_lang]_V_X_full.png'' in the same folder. See above for valid values for each part of the name.
** Alternatively, and assuming you have the ImageMagick package installed (tested with ImageMagick 7.0.9-17) you could directly run the command:<br /><code>convert gametarget[_platform][_lang]_V_X_full.png -interlace line -quality 66 -thumbnail 256 gametarget[_platform][_lang]_V_X.jpg</code>


== How to make game icon ==
== How to make game icon ==
On [http://scummvm.org/screenshots/ screenshots page] you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too.
On [https://scummvm.org/screenshots/ screenshots page] you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too.


You will need GIMP 2.8.x for making the icon:
'''Don'ts:'''
# Use an image that has been scaled up with a filter
# Avoid scaling down unless absolutely necessary, if you do scale down, always scale proportionally and try both Nearest Neighbor or Lancoze to see what looks better
# Keep shadows. Shadows will be done dynamically in CSS.


# Pick some distinguishable graphics from the game. In most cases, it is head of the main character or image of the main item in the game (such as the hourglass for Ween)
'''Dos:'''
# Make its background transparent by carefully painting over all unneeded pixels
# Start with our icon [https://www.scummvm.org/images/icons/frame.png template] to frame your icon. The image should be centered on the white dot and never flow outside the black rectangle.
#* Magnify the image
# Be creative
#* If the background is not solid-colored, fill it with some color unused in the image. Acid green works well in most cases :)
# Pick a distinguishable image from the game or series. Either a sprite of the main character, a portrait, or a recognizable item/icon from the game
#* With Select By Color tool select the background
# Scale up as needed. Only scale up in 2x increments using Nearest Neighbor to preserve pixel art
#* Invert the selection
# Have sprites and portraits face to the right
#* Add layer mask -> use selection as layer mask
# Erase necessary pixels around the object
#* Apply the layer mask
# Downscale image to 22x22 or less. Make sure that you're using bicubic scaling, and that features of the image are still recognizable
# Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.xcf scummvm_badges.xcf]
# Copy the badge and paste it into the new layer
# Select the layer with the badge
# Run Filters → Light and Shadow → Drop Shadow...
#* Offset X: 0
#* Offset Y: 1
#* Blur radius: 1
#* Color: black
#* Opacity: 64
#* Allow resizing: ticked
# Select the icon with the rectangle selection tool, up to 24x24 area. If the shadow is bigger, you will have to go back to step 3
# Edit → Copy Visible
# Edit → Paste as → New Image
# Make sure the canvas size is 29x29
# Save the result as PNG
# Save the result as PNG
You're done.
Now consider using optipng, advpng (see the previous section), but that is optional.
Below is the original instructions for Photoshop CS2+ for making the image shadow:
# Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.psd scummvm_badges.psd] in Photoshop. You will need at least CS2 version
# Open your icon in Photoshop
# Copy/paste icon to scummvm_icons.psd file at some free place
# Open badges layer group, first badge, right click on it and select 'Copy layer styles'
# Switch to your pasted layer with game icon
# Paste layer styles to the game icon layer
# Select the icon with the selection tool, up to 24x24 area. If the shadow is bigger, you will have to go back to previous stage
# Click on Edit → 'Copy Merged' menu item
# File → New... (it will automatically have dimensions of the image in clipboard)
# Paste the image
# Save it as PNG


== How to submit screenshots ==
== How to submit screenshots ==


* If you have write access to our web source [https://github.com/scummvm/scummvm-web.git repository], you can commit it directly to [https://github.com/scummvm/scummvm-web/tree/master/data/screenshots the relevant directory].
* If you have write access to our web source [https://github.com/scummvm/scummvm-web repository], you can commit it directly to [https://github.com/scummvm/scummvm-web/tree/master/public_html/data/screenshots the relevant directory].
* Alternatively, you can submit it via our [http://sourceforge.net/p/scummvm/patches/ patch tracker].
* Alternatively, you can submit it via our [https://bugs.scummvm.org/ bug tracker].
** There is a restriction on 250kb per file. There are 2 options you can do:
** There is a restriction on 250kb per file. There are 2 options you can do:
**# Submit several files (you may add them one by one)
**# Submit several files (you may add them one by one)
**# Upload somewhere in one archive and provide link in the bugreport
**# Upload somewhere in one archive and provide link in the bugreport
* If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly.
* If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly.

Latest revision as of 14:18, 5 January 2024

Screenshots Project Service
URL(s) https://scummvm.org/screenshots
Purpose Provide a repository of screen shots of supported games.
Maintainer(s) Eugene Sandulenko (Sev)

Introduction

We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.

For each game, our goal is to have a small number of screenshots (no more than 5) which give users a good idea of what the game looks like to play. If the game is available in different languages or versions (e.g. EGA and VGA), our goal is to have no more than 2 additional screenshots per version showing the differences of those versions.

Take a look at our existing screenshots of The Secret of Monkey Island as an example.

Screenshot criteria

Games

Screenshots should only be added for:

We unfortunately cannot accept screenshots for other types of games.

Content

Screenshots should not show game spoilers, such as surprise plot details or puzzle solutions. A good guideline is: if it appears in a game demo or would appear in a hypothetical "movie trailer" of the game, it's fine.

Nudity, gore, or other potentially objectionable content are not permitted in screenshots. We want the website to be appropriate for all ages.

List of screenshots we need

(*) these games are not on the website compatibility list

List of game category icons we need

Check the website for missing category icons

How to make screenshots

Here are additional rules on how to make screenshots which were settled in the last couple of years: (Of course any suggestions are welcome!)

  • Check if this particular screenshot hasn't already been committed.
    • If there is no visual difference between an already submitted screenshot and your game version, don't submit it.
    • If you are submitting screenshots for non-English game, use only those which have visual difference (changed graphics) or have something written in that language.
  • ScummVM settings
    • Pick an interesting scene to take the screenshot of.
    • 320x200 games should be run with HQ2x (Ctrl+Alt+3) mode and with aspect correction (Ctrl+Alt+a) mode on. I.e. it should be a 640x480 image.
    • 640x480 games should be run without a scaler.
    • On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.png inside the screenshot directory. The default location for screenshots depends on the OS. See the documentation portal for details.
    • Make sure your screenshot is at least 640x480 and was made with HQ2x scaler (if originally 320x200). Otherwise it won't be accepted.
    • If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
  • Screenshot file details.
    • Screenshots should not contain any window decorations.
    • The only supported file format is PNG with maximum compression.
    • Preferably run OptiPNG and advpng after that. Use default parameters for OptiPNG and -4 parameter for advpng for best results. If you don't, we'll have to do it later.
    • File name is gametarget[_platform][_lang]_V_X_full.png where:
      • gametarget is the game target name, see our compatibility page for the full list
      • platform is an optional parameter for cases when you submit non-PC game version screenshots
      • lang is an optional parameter when screenshot for non-English version
      • V is the variant number for the game.
      • X is a sequental number.
    • Create a .txt file containing the file names followed by full game name and optionally provide the platform name and language in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga German)"
      • There is no need to provide titles for every file if they're all the same. Use your discretion.
  • Thumbnail file details.
    • Currently, thumbnails that correspond to the PNG screenshots have to be created manually.
    • This is done using ImageMagick's convert command line tool.
    • There should be a mkthumb.sh script available in the scummvm-web repository, which includes the required convert command call and which you could run as:
      ./mkthumb.sh gametarget[_platform][_lang]_V_X
    • The above command assumes there is a screenshot file (PNG) named gametarget[_platform][_lang]_V_X_full.png in the same folder. See above for valid values for each part of the name.
    • Alternatively, and assuming you have the ImageMagick package installed (tested with ImageMagick 7.0.9-17) you could directly run the command:
      convert gametarget[_platform][_lang]_V_X_full.png -interlace line -quality 66 -thumbnail 256 gametarget[_platform][_lang]_V_X.jpg

How to make game icon

On screenshots page you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too.

Don'ts:

  1. Use an image that has been scaled up with a filter
  2. Avoid scaling down unless absolutely necessary, if you do scale down, always scale proportionally and try both Nearest Neighbor or Lancoze to see what looks better
  3. Keep shadows. Shadows will be done dynamically in CSS.

Dos:

  1. Start with our icon template to frame your icon. The image should be centered on the white dot and never flow outside the black rectangle.
  2. Be creative
  3. Pick a distinguishable image from the game or series. Either a sprite of the main character, a portrait, or a recognizable item/icon from the game
  4. Scale up as needed. Only scale up in 2x increments using Nearest Neighbor to preserve pixel art
  5. Have sprites and portraits face to the right
  6. Erase necessary pixels around the object
  7. Save the result as PNG

How to submit screenshots

  • If you have write access to our web source repository, you can commit it directly to the relevant directory.
  • Alternatively, you can submit it via our bug tracker.
    • There is a restriction on 250kb per file. There are 2 options you can do:
      1. Submit several files (you may add them one by one)
      2. Upload somewhere in one archive and provide link in the bugreport
  • If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly.