Difference between revisions of "Syberia"
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name=Syberia| | name=Syberia| | ||
release=2002| | release=2002| | ||
image=https://www.scummvm.org/data/screenshots/tetraedge/syberia/syberia_mac_en_1_5.jpg| | |||
developer=[[Microïds]]| | developer=[[Microïds]]| | ||
publisher=[[Microïds]]| | publisher=[[Microïds]]| | ||
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purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. | '''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It was followed by a number of sequels, starting with [[Syberia II]]. | ||
(description from Wikipedia) | (description mostly from Wikipedia) | ||
==Installation== | ==Installation== | ||
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unar syberia_en_2.0.0.1.pkg | unar syberia_en_2.0.0.1.pkg | ||
mv | mv syberia_en_2.0.0.1/package.pkg/Scripts syberia.cpio.gz | ||
unar syberia.cpio.gz | unar syberia.cpio.gz | ||
rm -r syberia_en_2.0.0.1 | |||
rm syberia.cpio.gz | |||
==Engine== | ==Engine== | ||
Syberia uses different engines depending on the platform. | Syberia uses different engines depending on the platform. The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''. However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games]. | ||
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | The '''Tetraedge''' engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]]. | ||
The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development]. | The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 69: | Line 72: | ||
|- | |- | ||
|Android | |Android | ||
| | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|iOS | |iOS | ||
| | |Tetraedge | ||
| | |Partly | ||
|- | |- | ||
|macOS | |macOS | ||
| | |Tetraedge | ||
|{{Yes}} | |{{Yes}} | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Tetraedge | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Nintendo Switch | |Nintendo Switch | ||
Line 89: | Line 92: | ||
|- | |- | ||
|PlayStation 2 | |PlayStation 2 | ||
| | |Virtools | ||
| | |{{No}} | ||
|- | |- | ||
|PlayStation 3 | |PlayStation 3 | ||
| | |Antiryad | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|Windows | |Windows | ||
| | |Virtools | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|Windows Mobile | |Windows Mobile | ||
| | |Tetraedge | ||
| | |Untested | ||
|- | |- | ||
|Xbox | |Xbox |
Latest revision as of 19:17, 30 December 2023
Syberia | ||
---|---|---|
First release | 2002 | |
Also known as | N/A | |
Developed by | Microïds | |
Published by | Microïds | |
Distributed by | The Adventure Company | |
Platforms | Windows, macOS | |
Resolution | 800x600, 32-bit color | |
Engine | Tetraedge, Virtools, Antiryad | |
Support | Since ScummVM 2.8.0 (macOS version only) | |
Available for Purchase |
Yes |
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It was followed by a number of sequels, starting with Syberia II.
(description mostly from Wikipedia)
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Only the macOS version of Syberia is supported. You will need a copy of the Contents
folder from the game as it's installed on MacOS.
Detecting Previously Installed Game
To detect from an installed copy of the game (eg, in /Applications/Syberia.app
), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents
directory from inside the app.
Steam Version
Steam macOS:
The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To find the install path of the app from Steam, right-click and select Manage -> Browse local files
Steam Windows or Linux:
You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. Use ostype of macos and bitness of 32
GOG Package
You can also download the "offline installer" package from GOG an extract it directly.
Extracting on macOS:
Extract the contents using pkgutil
, eg:
pkgutil --expand syberia_en_2.0.0.1.pkg syberia
The Contents
folder will be extracted in syberia/package.pkg/Scripts/payload
.
Extracting on Other Platforms:
You can use unar and tar to extract the offline installer package:
unar syberia_en_2.0.0.1.pkg mv syberia_en_2.0.0.1/package.pkg/Scripts syberia.cpio.gz unar syberia.cpio.gz rm -r syberia_en_2.0.0.1 rm syberia.cpio.gz
Engine
Syberia uses different engines depending on the platform. The original Windows game uses the Virtools engine, created Dassault Systèmes. However, the macOS, iOS, Android and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia II.
The Playstation 3 and Xbox 360 versions of the game used the Antiryad engine from Arkham Development.
Platform | Engine | Supported |
---|---|---|
Android | Tetraedge | Untested |
iOS | Tetraedge | Partly |
macOS | Tetraedge | Yes |
Nintendo DS | Tetraedge | Untested |
Nintendo Switch | ? | ? |
PlayStation 2 | Virtools | No |
PlayStation 3 | Antiryad | No |
Windows | Virtools | No |
Windows Mobile | Tetraedge | Untested |
Xbox | ? | ? |
Xbox 360 | Antiryad | No |