Difference between revisions of "Platforms/Overview"
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GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br> | GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br> | ||
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br> | PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br> | ||
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer | Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br> | ||
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. |
Revision as of 00:40, 22 November 2012
This page gives a summary of the engines supported by each Platform port.
Supported Engines by Platform
<dpl>
category = Platforms
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | AGI , style="background:silver" | AGOS , style="background:silver" | Cine , style="background:silver" | CruisE , style="background:silver" | Draci , style="background:silver" | Drascula , style="background:silver" | Gob , style="background:silver" | Groovie , style="background:silver" | Hugo , style="background:silver" | Kyra , style="background:silver" | Lure , style="background:silver" | MADE , style="background:silver" | Mohawk , style="background:silver" | Parallaction , style="background:silver" | Queen , style="background:silver" | SAGA , style="background:silver" | SCI , style="background:silver" | SCUMM , style="background:silver" | Sky , style="background:silver" | Sword1 , style="background:silver" | Sword2 , style="background:silver" | TeenAgent , style="background:silver" | Tinsel , style="background:silver" | Toon , style="background:silver" | Touche , style="background:silver" | TsAGE , style="background:silver" | Tucker , style="background:silver" | CGE , style="background:silver" | Composer , style="background:silver" | Dreamweb , style="background:silver" | Lastexpress , style="background:silver" | M4 , style="background:silver" | Sword25
</dpl>
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.