Difference between revisions of "Hopkins"
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Strangerke (talk | contribs) (Hopkins: Update status) |
Strangerke (talk | contribs) (Hopkins: Remove intro bug as it has been fixed by dreammaster) |
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* Some random crashes when hitting F5/F7 due to text arrays memory issues | * Some random crashes when hitting F5/F7 due to text arrays memory issues | ||
* (to be compared to the original) some non-optimal path-finding issues | * (to be compared to the original) some non-optimal path-finding issues | ||
== Original bug fixed == | == Original bug fixed == |
Revision as of 08:33, 14 December 2012
Hopkins | ||
---|---|---|
Engine developer | dreammaster, strangerke | |
Companies that used it | MP Entertainment | |
Games that use it | Hopkins FBI | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
The Hopkins engine was used by MP Entertainment for the game Hopkins FBI, the only game they ever published. The game was released for several different operating systems, and due to a fortunate oversight, debug information (names of variables and methods) was left embedded in most of the applications. This made it much easier to reverse engineer and implement a ScummVM engine.
Games
Status
- Linux full version and demo are completable
- Windows demos are compleatable
- Windows full version is playable, but the Doom-like maze is currently missing (so, not completable)
- BeOS is playable and doesn't require the Doom-like level, so it may be completable. It requires a playthrough.
- OS/2 version is not supported (yet)
- Polish and Spanish versions are yet to be tested, because they are not owned by developers
Known Bugs
- Palette glitches when exiting a dialog
- Some random crashes when hitting F5/F7 due to text arrays memory issues
- (to be compared to the original) some non-optimal path-finding issues
Original bug fixed
- In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game