Difference between revisions of "OpenTasks/Engine/Avalanche"
Jump to navigation
Jump to search
Strangerke (talk | contribs) |
Strangerke (talk | contribs) |
||
Line 4: | Line 4: | ||
techcontact=[[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]| | techcontact=[[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]| | ||
subsystem=Engine| | subsystem=Engine| | ||
taskstatus=GsOC 2013 ([[User:uruk]]), done and merged| | taskstatus=GsOC 2013 ([[User:uruk|uruk]]), done and merged| | ||
}} | }} | ||
Latest revision as of 09:55, 19 January 2014
Closed Task | |
Task Name | Integrate Avalanche Engine |
Technical Contact(s) | Arnaud Boutonné, Eugene Sandulenko |
Subsystem | Engine |
Status | GsOC 2013 (uruk), done and merged |
Background:
The authors (and right holders) of the Avalanche Engine have recently found the sources of the engine and have decided to release those under a GPLv2 licence, as well as the data files. This engine is used by the DOS only Lord Avalot d'Argent.
The Task:
- Convert the sources from Pascal to C
- Clean up the resulting code, make it compile
- Integrate it in ScummVM
- Make use of ScummVM subsystems for graphics, audio, input, ...
- Rework code to follow our portability guidelines
- Refactor/Objectify it
The Benefits:
- Integrating Avalanche Engine in ScummVM will allow Lord Avalot d'Argent to be properly freed, as it'll provide a portable environment to play it.
- Avalanche Engine will also benefit all the enhancement proposed by ScummVM.
- The game will get a second life as the full (and free) version of the game will be available on our site.
Required Skills:
- Good C++ skills.
- Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week)
- Engine internals could be studied quickly. (The original authors are willing to help by answering questions)