Difference between revisions of "Sierra"

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(Added preliminary list of SCI games. There's non-adventure games and non-games, I might add them after request)
(Added the rest of the software using SCI)
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== SCI ==
== SCI ==
Starting in 1988, adventure game development switched to the more versatile SCI (Sierra's Creative Interpreter) engine. This new engine is object oriented, contrary to AGI that is procedural.
Starting in 1988, adventure game development switched to the more versatile SCI (Sierra's Creative Interpreter) engine. This new engine is object oriented, contrary to AGI that is procedural.


* [[King's Quest IV]] (1988 - SCI remake)
* [[King's Quest IV]] (1988 - SCI remake)
* [[1988 Christmas Card]] (1988)
* [[Leisure Suit Larry 2]] (1988)
* [[Leisure Suit Larry 2]] (1988)
* [[Space Quest III]] (1988)
* [[Space Quest III]] (1988)
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* [[Colonel's Bequest, The]] (1989)
* [[Colonel's Bequest, The]] (1989)
* [[Codename: Iceman]] (1989)
* [[Codename: Iceman]] (1989)
* [[Hoyle's Official Book of Games: Volume 1]] (1989)
* [[1990 Christmas Card - The Seasoned Professional]] (1990)
* [[Conquests of Camelot]] (1990)
* [[Conquests of Camelot]] (1990)
* [[Hoyle's Official Book of Games: Volume 2]] (1990)
* [[Mixed-Up Mother Goose]] (1990 - SCI remake)
* [[Mixed-Up Mother Goose]] (1990 - SCI remake)
* [[King's Quest I]] (1990 - SCI remake)
* [[King's Quest I]] (1990 - SCI remake)
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* [[Castle of Dr. Brain]] (1991)
* [[Castle of Dr. Brain]] (1991)
* [[Fun Seeker's Guide, The]] (1991)
* [[Fun Seeker's Guide, The]] (1991)
* [[Ms. Astro Chicken]] (1991 - from Space Quest IV)
* [[Crazy Nick's Soft picks: King Graham's]] (1992)
* [[Crazy Nick's Soft picks: Robin Hood's]] (1992)
* [[Crazy Nick's Soft picks: Roger Wilco's]] (1992)
* [[Crazy Nick's Soft picks: Larry's]] (1992)
* [[Hoyle's Official Book of Games: Volume 3]] (1992)
* [[Police Quest]] (1992 - SCI remake)
* [[Police Quest]] (1992 - SCI remake)
* [[Conquests of the Longbow]] (1992)
* [[Conquests of the Longbow]] (1992)
* [[1992 Christmas Card]] (1992)
* [[The Island of Dr. Brain]] (1992)
* [[The Island of Dr. Brain]] (1992)
* [[King's Quest VI]] (1992)
* [[King's Quest VI]] (1992)
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* [[Freddy Pharkas]] (1993)
* [[Freddy Pharkas]] (1993)
* [[Leisure Suit Larry 6]] (1993)
* [[Leisure Suit Larry 6]] (1993)
* [[Crazy Nick's Soft picks: Laura Bow]] (1993)
* [[Pepper's Adventures in Time]] (1993)
* [[Pepper's Adventures in Time]] (1993)
* [[Space Quest V]] (1993)
* [[Space Quest V]] (1993)
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* [[Quest for Glory IV]] (1993)
* [[Quest for Glory IV]] (1993)
* [[King's Quest VII]] (1994)
* [[King's Quest VII]] (1994)
* [[Inside The Chest]] (1994)
* [[Behind the Developers' Shield]] (1994)
* [[Royal Scribe, The]] (1994)
* [[King's Quest trivia]] (1994)
* [[Phantasmagoria]] (1995)
* [[Phantasmagoria]] (1995)
* [[The Beast Within]] (1995)
* [[The Beast Within]] (1995)
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* [[RAMA]] (1996)
* [[RAMA]] (1996)
* [[Shivers 2]] (1997)
* [[Shivers 2]] (1997)
* [[History of Space Quest]] (1997 - from Space Quest: Collection Series)
* [[Leisure Suit Larry Casino]] (1998)





Revision as of 19:59, 21 February 2009

Sierra is a video game company founded by Ken and Roberta Williams.

The company built it's reputation as a company for excellent graphic adventures beginning in the early 1980s, and continued until it was purchased by Vivendi Universal (now known as Vivendi SA) in the late 1990's. Sierra now only exists as a label - as the entire Sierra staff was layed off and the Sierra building was closed. It is doubtful that Vivendi will produce any more adventure games.

The adventure games created with Sierra's Adventure Game Interpreter (and it's predecessors) are implemented in ScummVM using the code base from the Sarien and TrollVM projects. The adventure games created with Sierra's Creative Interpreter are implemented in ScummVM using the code base from the FreeSCI project. All of them were done with permission obtained from the original authors of those projects.


PreAGI

There were several games that used some parts of the AGI engine, before it was mature enough (see TrollVM):

AGI

SCI

Starting in 1988, adventure game development switched to the more versatile SCI (Sierra's Creative Interpreter) engine. This new engine is object oriented, contrary to AGI that is procedural.



A version history of Sierra's games can be found under Sierra Game Versions

External links

Wikipedia article on Sierra