Difference between revisions of "Platforms/Overview"

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(Unify the backend column)
m (Use GP2X and GP2XWiz data)
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|[[RISC OS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[RISC OS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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|[[GP2X]]        ||Yes||Yes||Yes||?||Yes||?||Yes||?||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||?||?||?||?||?
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|[[GP2XWiz]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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|[[GP32]]            ||?||?||?||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?||?||?||?||?
|[[GP32]]            ||?||?||?||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?||?||?||?||?
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|-{{Inforow Port Engines|:BeOS}}
|-{{Inforow Port Engines|:BeOS}}
|-{{Inforow Port Engines|:Dreamcast}}
|-{{Inforow Port Engines|:Dreamcast}}
|-{{Inforow Port Engines|:GP2X}}
|-{{Inforow Port Engines|:GP2XWiz}}
|-{{Inforow Port Engines|:IPhone}}
|-{{Inforow Port Engines|:IPhone}}
|-{{Inforow Port Engines|:Nintendo DS}}
|-{{Inforow Port Engines|:Nintendo DS}}
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|[[RISC OS]] ||? ||? ||? ||? ||? ||?
|[[RISC OS]] ||? ||? ||? ||? ||? ||?
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|[[GP2X]] ||No ||Yes ||Yes (Tremor) ||Yes (1.2.3) ||? ||gp2x + sdl (1.2.9)
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|[[GP2XWiz]] ||No ||Yes ||Yes (Tremor) ||? ||? ||gp2xwiz + sdl (1.2.9)
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|[[GP32]] ||No ||No ||Yes (Tremor) ||Yes (Custom MiniZ) ||? ||gp32
|[[GP32]] ||No ||No ||Yes (Tremor) ||Yes (Custom MiniZ) ||? ||gp32
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|-{{Inforow Port Features|:BeOS}}
|-{{Inforow Port Features|:BeOS}}
|-{{Inforow Port Features|:Dreamcast}}
|-{{Inforow Port Features|:Dreamcast}}
|-{{Inforow Port Features|:GP2X}}
|-{{Inforow Port Features|:GP2XWiz}}
|-{{Inforow Port Features|:IPhone}}
|-{{Inforow Port Features|:IPhone}}
|-{{Inforow Port Features|:Nintendo DS}}
|-{{Inforow Port Features|:Nintendo DS}}

Revision as of 16:25, 15 September 2009

This page gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine Drascula Gob Groovie Kyra Lure Parallaction Queen SAGA SCUMM Sword1 Sword2 Sky Touche Tucker CruisE Igor M4 MADE Tinsel SCI Teen
Linux Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mac OS X Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows CE Yes Yes Yes Yes Yes Yes (*) Yes Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes (*) Yes Yes (*) Yes ? ? ? ? Yes (*)
MorphOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
RISC OS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
GP32 ? ? ? ? ? ? ? ? ? ? ? Yes (*) ? ? ? ? ? ? ? ? ? ?
PalmOS Yes Yes Yes ? Yes ? Yes No Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? No ? ? ? ?
Familiar ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.

Features supported by Platform

Platform FLAC audio MP3 audio
(via mad)
Ogg Vorbis audio
(via Tremor/[http://vorbis.com/ Ogg Vorbis)
Compressed savegames, DXA videos
(via zlib)
Plugins support Backend
UNIX / Linux Yes Yes Yes (Vorbis) Yes Yes sdl
Mac OS X Yes Yes Yes (Vorbis) Yes Yes sdl
Windows Yes Yes Yes (Vorbis) Yes Yes (built with MINGW) sdl
Windows CE Yes (1.1.0) Yes (0.14.2b) Yes (Tremor, 20061029) Yes (1.2.1) Yes wince + sdl (1.2.6)
MorphOS ? ? ? ? ? ?
RISC OS ? ? ? ? ? ?
GP32 No No Yes (Tremor) Yes (Custom MiniZ) ? gp32
PalmOS No Yes Yes (Tremor) Yes ? PalmOS
Familiar ? ? ? ? ? ?