Difference between revisions of "Platforms/Overview"
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m (Use UNIX, Linux/x11, Mac OS X, Windows, PalmOS and Windows CE data, and remove the unofficial data for RiscOS) |
(Remove the table row beginning and reorder the supported engines) |
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{| border="1" cellpadding="2" class="sortable" | {| border="1" cellpadding="2" class="sortable" | ||
|- style="background:silver" | |- style="background:silver" | ||
|Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[ | |Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[Cruise]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[MADE]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sky]]||[[Sword1]]||[[Sword2]]||[[Touche]]||[[Tinsel]]||[[Tucker]]||[[Igor]]||[[M4]]||[[SCI]]||[[Teen]] | ||
{{Inforow Port Engines|:UNIX}} | |||
{{Inforow Port Engines|:Mac OS X}} | |||
{{Inforow Port Engines|:Windows}} | |||
{{Inforow Port Engines|:AmigaOS}} | |||
{{Inforow Port Engines|:Atari/FreeMiNT}} | |||
{{Inforow Port Engines|:BeOS}} | |||
{{Inforow Port Engines|:Dreamcast}} | |||
{{Inforow Port Engines|:Familiar}} | |||
{{Inforow Port Engines|:GP2X}} | |||
{{Inforow Port Engines|:GP2XWiz}} | |||
{{Inforow Port Engines|:GP32}} | |||
{{Inforow Port Engines|:IPhone}} | |||
{{Inforow Port Engines|:Linux}} | |||
{{Inforow Port Engines|:Maemo}} | |||
{{Inforow Port Engines|:MorphOS}} | |||
{{Inforow Port Engines|:Nintendo DS}} | |||
{{Inforow Port Engines|:Nintendo GameCube}} | |||
{{Inforow Port Engines|:Nintendo Wii}} | |||
{{Inforow Port Engines|:OS/2}} | |||
{{Inforow Port Engines|:PalmOS}} | |||
{{Inforow Port Engines|:PlayStation 2}} | |||
{{Inforow Port Engines|:PlayStation Portable}} | |||
{{Inforow Port Engines|:SymbianOS}} | |||
{{Inforow Port Engines|:Windows CE}} | |||
|} | |} | ||
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|- style="background:silver" | |- style="background:silver" | ||
|Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend | |Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend | ||
{{Inforow Port Features|:UNIX}} | |||
{{Inforow Port Features|:Mac OS X}} | |||
{{Inforow Port Features|:Windows}} | |||
{{Inforow Port Features|:AmigaOS}} | |||
{{Inforow Port Features|:Atari/FreeMiNT}} | |||
{{Inforow Port Features|:BeOS}} | |||
{{Inforow Port Features|:Dreamcast}} | |||
{{Inforow Port Features|:Familiar}} | |||
{{Inforow Port Features|:GP2X}} | |||
{{Inforow Port Features|:GP2XWiz}} | |||
{{Inforow Port Features|:GP32}} | |||
{{Inforow Port Features|:IPhone}} | |||
{{Inforow Port Features|:Linux}} | |||
{{Inforow Port Features|:Maemo}} | |||
{{Inforow Port Features|:MorphOS}} | |||
{{Inforow Port Features|:Nintendo DS}} | |||
{{Inforow Port Features|:Nintendo GameCube}} | |||
{{Inforow Port Features|:Nintendo Wii}} | |||
{{Inforow Port Features|:OS/2}} | |||
{{Inforow Port Features|:PalmOS}} | |||
{{Inforow Port Features|:PlayStation 2}} | |||
{{Inforow Port Features|:PlayStation Portable}} | |||
{{Inforow Port Features|:SymbianOS}} | |||
{{Inforow Port Features|:Windows CE}} | |||
|} | |} |
Revision as of 09:22, 16 September 2009
This page gives a summary of ScummVM core features implemented by each Platform port.
Supported Engines by Platform
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.