Difference between revisions of "Hopkins"
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== Original bug fixed == | == Original bug fixed == | ||
* In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game | * In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game | ||
* In the FBI Lab, a STE opcode was missing, which means the savegames were problematic in the lab | |||
== Resources == | == Resources == |
Revision as of 13:45, 1 May 2013
Hopkins | ||
---|---|---|
Engine developer | dreammaster, strangerke | |
Companies that used it | MP Entertainment | |
Games that use it | Hopkins FBI | |
Date added to ScummVM | 2013-02-24 | |
First release containing it | N/A |
The Hopkins engine was used by MP Entertainment for the game Hopkins FBI, the only game they ever published. The game was released for several different operating systems, and due to a fortunate oversight, debug information (names of variables and methods) was left embedded in most of the applications. This made it much easier to reverse engineer and implement a ScummVM engine.
Games
Status
- Linux full version and demo are completable
- Windows demos are completable
- Windows full version is completable, but the Doom-like maze isn't implemented. Instead, the game draws it's own very basic map screen.
- Polish and Spanish versions are yet to be tested, because they are not owned by developers
- OS/2 and BeOS may contain specific glitches. They require a playthrough to list those glitches.
- Testing on a BE system is yet to be done. Based on current tests, RGB issues during intro and some slowdown music issues have been detected. More tests required.
TODO
Original bug fixed
- In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game
- In the FBI Lab, a STE opcode was missing, which means the savegames were problematic in the lab